One area I wish we had done more on with the launch of 4e was conversion. The conversion from 2e to 3e was largely a failure, but it was attempted and it got people to sample the system at a minimum. Even though the the conversion of character etc was wonky it got people to convert none the less. Because we knew it was wonky the last time we didn't attempt it with 3.5 to 4e. By not attempting any sort of 3.5 to 4e conversion we put up an artificial barrier to certain people.
The problem I see with video games and 4e is that AI could not be used to make a fun experience in the way Baldur's Gate did. 3e was a game based on resources and exploration, 4e is more chess like. *SNIP*[/QUOTE
OT but Baldur's Gate was most definitely a 2nd edition game.
@Scott:
First let me commend you on recognizing that some people have an issue as far as 4e goes and it's very tactical combat centric nature. I think some people are confusing the issue, I don't think people necessarily don't want combat to be tactical... but want a robust system that handles things outside of combat in an interesting way as well. Many are equating it with an either/or thing... when it doesn't have to be.
*SNIP*
So it was no accident.
Glad to hear that, and I think other German players will agree.![]()
Adventures with more roleplaying or the fun flavor type stuff with familiars are good examples of this.
Gold box? We are talking about Baldur's Gate here. It is not only about a video game that was one of the best video games of its time, it is also universally a very good game. Also its time was more significant relatively to success in the broad market: in the very end of 90s more people were directly engaging with computers and video games than in the early 90s, late 80s. The strategic brand awareness for D&D is vastly important for its power in its own market. It is not random that the survey Wotc has made(the one Scott presented in the seminar) deals with this performance.I guess the gold box games aren't "classic" CRPGs then...
Yes, I know. I have the complete series. But it's the same due to the magic-resource system being based on the same model.OT but Baldur's Gate was most definitely a 2nd edition game.
There are indeed problems with adapting 4E to a computer game. However, they have nothing to do with what you've been talking about. Hope this helps!Gold box? We are talking about Baldur's Gate here. It is not only about a video game that was one of the best video games of its time, it is also universally a very good game. Also its time was more significant relatively to success in the broad market: in the very end of 90s more people were directly engaging with computers and video games than in the early 90s, late 80s. The strategic brand awareness for D&D is vastly important for its power in its own market. It is not random that the survey Wotc has made(the one Scott presented in the seminar) deals with this performance.
Yes, I know. I have the complete series. But it's the same due to the magic-resource system being based on the same model.
There are indeed problems with adapting 4E to a computer game. However, they have nothing to do with what you've been talking about. Hope this helps!


(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.