Scott,
Firstly, I would echo the thanks expressed by other posters for the time you have taken for posting here.
What is your strategy with adventures? More particularly, for adventure paths?
1. Dungeon: I (and many, I think) would argue that Scales of War is quite disjointed (it really needs a "keeper of canon") and so doesn't do a good job as either an adventure path, or in the context of this thread, an introduction about how to build a campaign in 4E. For the next one could I suggest that someone be appointed to really shepherd the whole process and to use it as both an adventure path and a teaching aid for new DMs.
2. Published Adventures: Is there any plan to do a new "hard copy" adventure path? Will you make it more "newbie-friendly" to help introduce the game to the new DMs and players you plan to attract?
3. Forgotten Realms/Eberron: I understand that your strategy involves only having the three books for each (plus LFR at this point in time), but what about ensuring that the next adventure path published in Dragon or in hard copy includes conversion notes even if it is just a series of website articles?
It would also be great if a "guru" for each world could have some input into the overall adventure path before it is designed to make sure the conversion is an easier process. After all, if you're going to keep the IP you may as well use them!
4. More Chris Perkins: Seriously, this guy can write adventures but his writing gigs are few and far between. I know his new role is important but, without being able to call on the Paizo crew to do the heavy lifting anymore, you need someone with his talents to "lunch up" the adventure writing.
5. More Rich Baker: Like Chris, this guy can write adventures well (and novels, too). He has a particular style that translates well to adventure paths or series in particular. I do hope we will see more adventures with him as author.