alleynbard
First Post
This is a big internal conflict with me.
Good points about magic
I was the same way at first. I really struggled with this. I am not going to lie, it took a fundamental shift in the way I thought about these classes before it clicked.
The one way to preserve caster flexibility is through rituals. I know it is not a perfect fix, but it is a pretty good one. While anyone can become a ritual caster the spell casting classes get it for free. Wizards even gain bonus rituals starting at 5th level.
It took me a while to convince my players that they should be using their rituals. But now we get at least one Tenser's Floating Disk every session. I can't wait to see Amanuesis (which is essentially the old Scribe spell) in action.
I am encouraging the use of rituals by giving out a few rituals for free, mostly through enemy ritual books. I stray slightly outside the wealth guidelines to make it happen, but that is a trade-off I am willing to make. I do make sure I read each ritual carefully before I place it in a treasure hoard.
Some of this tactic is to just get the players used to the idea of rituals. Once that is achieved I think they will see, and I will see, that wizards (and other spellcasters) can still be remarkably flexible classes without being overpowering. Kind of the "first hit is free" tactic that I hope will encourage ritual purchasing in the future.
Sorry for being a bit off-topic. Don't mind me Scott, please continue with your fantastic thread.

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