Le Noir Faineant
Explorer
Do we who have completed the last adventure get some form of reward?



Nothing against some extra loot and an additional level...

				
			


Nothing against some extra loot and an additional level...







Do we who have completed the last adventure get some form of reward?
Nothing against some extra loot and an additional level...
 That is a sign of a well-done game.
 That is a sign of a well-done game.To Rhun: I didn't realize a resource such as this was available, or I'd likely have just taken Scout as opposed to ranger in the beginning anyway... >.>
Is there any sort of ruling(as in WotC legal stuff) on the use of PDF files like this if I haven't bought or own the books?
 More seriously, because you're members of the constabulary, your ability to requisition equipment covers most of that need. The 9,000 gp starting gold is a quick representation of what can be reasonably acquired. Furthermore, you'll find that your successes will quickly translate into added social status in Paridon--and that status is priceless. As an example, Fr. Berman's new pistols came from somebody. Ru's history kept showing up. (Even throwaway details can prove important later in the game. And, thanks to the forum format, I can remember these details.) In an ever-connected city like Paridon, reputations travel far.
 More seriously, because you're members of the constabulary, your ability to requisition equipment covers most of that need. The 9,000 gp starting gold is a quick representation of what can be reasonably acquired. Furthermore, you'll find that your successes will quickly translate into added social status in Paridon--and that status is priceless. As an example, Fr. Berman's new pistols came from somebody. Ru's history kept showing up. (Even throwaway details can prove important later in the game. And, thanks to the forum format, I can remember these details.) In an ever-connected city like Paridon, reputations travel far.Did you decide, InVinoVeritas, if steel dragon is acceptable or should I stay with brass version. If acceptable, do I change breath weapon and skill and if so which (alchemy or spellcraft)-
Also, what would be appropriate Draconic Adaptation (brass has endure elements that goes well with survival skill, but this one is more scholarly). I can make suggestion, but I'd like to know if you read steel ones description?
Eugene Brasspin will be posted monday morning GMT +1. What starting wealth can we use? Standard 5th level? Are there any other rules we should be aware of?
Regarding the gun questions:
Guns are exotic weapons. This is a balance issue above anything; comparing the damage and hand utility between a dragon pistol and a light crossbow shows the importance of this.
I'll allow Rapid Reload and Crossbow Sniper to be used with guns.
Theroc, if you're looking for a gun-focused ranger without spells, you are probably better off with a fighter. An Elf Fighter 5 can have the following:
EWP: Dragon Rifle
WF: Dragon Rifle
Point Blank Shot
Precise Shot
WS: Dragon Rifle
A Fighter 4/Rogue 1 could swap out the WS with Sniper, for the additional range on sneak attacks. A ranger, on the other hand, would have the following:
EWP: Dragon Rifle
Rapid Shot
Rapid Reload (Dragon Rifle)
Track
Endurance
Note that a human fighter can have BOTH WS and Sniper.
For everyone: I'm pretty much at my limit for extra rules, so I'm afraid I won't be able to accept any additional rules beyond d20SRD + Complete Series + PHBII + Guns. Please design accordingly. I believe all the other characters so far use only these rulesets--when they were first made, I disallowed Complete and PHBII, even (Calahan was a later addition).
Does this still apply? I had been looking at other things in Monte Cook's rules, so I wanted to make sure I'm not adding additional headache if this is still how you'd like it.Everyone:
Regarding firearms: We'll use Monte Cook's rules. All firearms are going to be treated as exotic weapons. The available weapons are: Dragon Pistol, Sting, Double Pistol, Dragon Rifle. The Dragon Rifle takes a full round to reload, and all firearms require two hands (of which one or both may hold the firearm) to reload. The Powder Bomb and Smoke Bomb are available, and can be thrown as any alchemical weapon (alchemist's fire, etc.)
