Concept pitch (3 of 3):
Name: Miranda Smythe (AKA Miranda Suvarienne Wentworth-Smythe)
Concept: Fiend-blooded
Race/gender: ‘Human’/ female
Class/level: Rogue/Warlock
Alignment: CN (G)
Height: 5’3”
Weight: 115 lbs
Hair: black
Eyes: green
Age: 21
Description: Miranda Smythe is a young woman of almost startling beauty- just a bit below average height, she has a slender and graceful build. She is quite attractive in a subtly exotic fashion- her skin is smooth and has just the slightest hint of golden undertone, her hair is long, dark and wavy (and often artfully braided), and her glittering green eyes have a uptilted almond shape, just enough to be noticeable. She tends to dress very well, in tailored silks of dark green, gold, and black. She is equally at home in formal skirts or fitted jackets and leggings- though it is rare for her to show any uncovered skin below her neck.
Personality: Miranda is a study in contrasts, on a variety of levels. She seems to mean well, most of the time, but she does have a cruel, vindictive streak about a mile wide. Most of the time, she keeps it in check when dealing with friends or possible allies- at worst, it might be a notable tendency to sarcasm- if she lets it show at all. When dealing with enemies, either real or potential, she is more inclined towards stronger measures… She seems to enjoy her role as a constable, but more because of the challenges and the ability to inflict harm on legally sanctioned targets (i.e.. criminals) than because of the ‘doing good’ or ‘helping people’ side of things. She is deeply interested in arcane and otherworldly matters, but seems to hold wizards (and other spellcasters who rely on books or equipment) in low regard. She has the polish and manners of a noblewoman, when she needs them, but seems to regard actual nobility with something between scorn and pity- though she can mask this well enough. Indeed, her voice, her looks, and her social grace can easily mask her real intent- until far too late. While she realizes that her continuing progress in her studies draw upon dark powers, she is confident that she can master that darkness...
History: The Wentworth family was one of the oldest noble families in Paridon, until about two years ago… Over the years, the family had produced a number of noted arcanists, poets, and beauties (of both genders)- physical attractiveness and a minor magical talent seemed to be common. Of course, they had also produced a number of particularly well-known madmen. What no one outside the family knew was that their success was powered by an ancient bargain with dark and otherworldly beings- it was their essence which infused the family line with its most notable traits. Even generation or so, one of the family’s daughters would die ‘in childbirth’- luckily most of their offspring died as well, or carried only a mild taint. Miranda’s mother was one of the unlucky ones, and Miranda herself was born with many of the family’s ancestral ‘gifts’- she was very attractive, and even from an early age she seemed to have a measure of arcane talent. As she grew, though, she was tormented by the darkest of nightmares, and despite her interest, she seemed unable to master even the simplest arcane rituals… She was an excellent student, and very curious- perhaps too much so. On the day of her seventeenth birthday, when society formally counted her an adult, she left her family’s mansion for good- no one in the house would say why, nor would Miranda, but on that day her life among the nobility was over, ended for ever. After a few fitful months, she was recruited by the constabulary and joined the Infiltrators- her knowledge of arcane and social matters made her a natural for such demanding work. But that career opened many avenues she would never have known as a noblewoman, and the temptations were more than she could bear. She began to put her new resources to use, and delved into the mysteries of her heritage and her ‘gifts’. On the same night that she discovered for herself just what kind of powers had ‘protected’ her family through the years, a massive fire engulfed the family mansion- who can say if these events were connected. Whatever the cause, the blaze wiped out the entirety of the family manor, and (presumably) everyone within. Investigators working the scene found untold horrors within the wreckage, and the city’s other noble families exerted considerable social pressure to suppress any sort of disclosure- within a month, everyone in the city knew that the Wentworths had been involved in dark and evil practices, and that the other nobility had enacted justice. The family name was stricken from the rolls of the nobility, and their old titles and properties were portioned out- a year later it was almost as if they had never existed, except in whispers and nightmares. Miranda, now living under her mother’s maiden name, had come to terms with her dark heritage, and had delved ever deeper into her arcane studies. In time, she applied to transfer to the Investigative branch of the constabulary, and earned admittance to the Rose Company…
Game stats:
STR 10 (+0) (2 pts)
DEX 14 (+2) (6 pts)
CON 12 (+1) (4 pts)
INT 14 (+2) (6 pts)
WIS 8 (-1) (0 pts)
CHA 17 (+3) (10 pts, +1 at level 4)
((28 total))
Rogue 2/Warlock 3
Level 5 (next: Warlock 3)
XP: 10000
Saves:
Fortitude: +3 (+0+1 base +1 CON, +1 cloak)
Reflex: +7 (+3+1 base +2 DEX, +1 cloak)
Will: +7 (+0+3 base +3 CHA, +1 cloak)
Initiative: +2 (DEX +2)
AC: 17 (touch 12, Flat-footed 15; DEX +2, armor +4+1)
Damage reduction: 1/cold iron
Hit points: 30 (6/4.5/4.5/4.5/4.5+6 CON)
BAB: +2 (melee +1, ranged +3)
Base speed: 30 feet
Feats:
1. Night haunt (1st level)
2. Force of personality (racial bonus)
3. Fiendish heritage (3rd level)
(NEXT: Fiendish resistance, at level 6)
Spell-like abilities:
Dancing lights; CL 1, 1x/day
Prestidigitation; CL 1, 1x/day
Unseen servant; CL 1, 1x/day
Baleful utterance (Shatter); CL 3, at-will (DC 15)
Invocations:
Baleful utterance (Least, 1)
Otherworldly whispers (Least, 2)
Skills (level/skill//points/rank/+att/+other)
+3/Appraise//1/1/INT +2
+8/Bluff//5/5/CHA +3
+3/Concentration//2/2/CON +1
+4/Decipher script//2/2/INT +2
+12/Diplomacy//5/5/CHA +3, synergy +2+2
+4/Disguise//1/1/CHA +3, (synergy +2 to stay ‘in character’)
+3/Forgery//1/1/INT +2
+8/Gather information//5/5/CHA +3
+7/Intimidate//2/2/CHA +3, synergy +2
+7/Knowledge- arcane//4 +2cc/5/INT +2 (invocation +6= +13)
+3/Knowledge- history//2cc/1/INT +2
+7/Knowledge- local//5/5/INT +2
+3/Knowledge- nobility/royalty//2 cc/1/INT +2
+3/Knowledge- religion (invocation +6= +9)
+4/Knowledge- the planes (invocation +6= +10)
+0/Listen//1/1/WIS -1
+4/Perform- dance//1/1/CHA +3
+7/Search//5/5/INT +2
+4/Sense motive//5/5/WIS -1
+9/Spellcraft//4 +2cc/5/INT +2, synergy +2
+0/Spot//1/1/WIS -1
+8/Use magical device//5/5/CHA +3
Languages: Common, Draconic, Abyssal, Elven
Class abilities:
(Rogue)
-Sneak attack +1d6
-Evasion
(Warlock)
-Invocations (2 least)
-Detect magic; at-will, CL 3
-Eldritch blast; 2d6; ranged touch, 60 foot range
-Damage reduction: 1/cold iron
Equipment (9000 gp total- partial list only)
>Cloak of resistance +1 (1000 gp)
>Ring of sustenance (2500 gp)
>Mithril shirt +1 (2100 gp)
>MW light mace (305 gp; a light cane/walking stick)