Paridon Book II: A Taste For Power (Closed)

Paridon Constabulary Academy recruiting class (Concept ideas)

Okay, so I've thinned the herd a bit on my crop of concepts. I have cut out a few of the ideas I was batting around, and I've narrowed the field to three possibilities. I'm posting the concepts here in capsule form- partially for any feedback folks might want to give, partially because actually seeing them up here might help my brain work things through a bit more... I'll expand on these, probably over the weekend.

1. Haergrr Ranyun: half-orc male, rogue 3/urban ranger 2; Haergrr grew up in a rough neighborhood- mixed poor races and orc-kin, mostly. Most of the people he knew growing up wound up dead or as criminals- a few of them ended up in the Enforcement arm of the constabulary. Haergrr was bit undersized by orcish standards, but he was smart and canny. He started off in the Enforcers as well- most often he was the brains of his squad, and he worked hard to advance into the Investigative branch. While he CAN fight (and has a rep as a vicious fighter), he prefers to use his brains instead. Most of the time, he capitalizes on peoples' prejudice against the orcs- he acts a bit thick and uncultured (badly tailored coat, stubble and cheap cigars and all), but is actually a skilled investigator.
Quote: "Yeah, Yeah! I get ya. We'll talk ta this guy for a while- but I get ta be the bad cop..."

2. Annabelle Lee Wentworth-Smythe: 'human' female (using the Fiendish heritage feat chain), rogue 2/sorceror 1/warlock 2 (further advancement pure warlock, possibly into Acolyte of the skin- that seems Ravenloft-ish). A fallen noblewoman, of sorts- her family has been part of the city's nobility for hundreds of years, and was renowned for producing great artists and beautiful folk of both genders (and a number of flamboyent madmen). Unknown to the world at large, the family's legacy was secured by a generations-old pact with dark powers- some of their offspring had a greater share of gifts, while others had more problems. Annabelle spent most of her youth as a flighty noble with an interest in the arcane- as she grew, she began to understand her heritage, and left her family mansion. In an effort to prove herself, she joined the constabulary, working initially in the Infiltration branch. As such, when the fire destroyed her family estate, (and the horrors hidden there were carefully suppressed from the public eye by the social pressure of other families) she was able to strike out on her own. She has only recently transferred to the Investigative branch- while she continues to struggle with her heritage, she has managed to master it so far. Generally acts empty-headed and ornamental (most folk do not believe she is actually a constable on first meeting), but is a skilled scholar (especially in arcane matters) and capable investigator. (Think Clarice Starling from Silence of the Lambs, masquerading a Paris Hilton style socialite). She is rather conflicted- part of her wants to help people and relishes the challenge of matching wits and skills with criminals, but her darker nature is not entirely under control, and she can be cruel and destructive (occasionally in a rather unpredictable fashion, but certainly when crossed); she would be CN with occasional good tendencies. Disdains physical combat and firearms, but can fight at need- with magic or a dagger (and in fact she collects blades of exotic materials).

3. Aiffe Merriweather: 'human' female (using the fey heritage feat chain), bard 4/warlock 1 (further advancement warlock, into eldritch theurge); Aiffe is the only daughter of a reclusive sorceress who arrived from parts unknown about 15 years ago- she was raised and educated as a scholar and dilettante. Developed an interest in the constabulary after a number of her friends were attacked by (something awful), and spent some time with the officers investigating the case. She spent a great deal of effort in her studies, and after her mother's disappearance she began to investigate her own heritage- over the last six months she has been working with the constabulary directly, trying to find the best use for her developing powers. A far 'nicer' person than Annabelle- she generally wants to be helpful, and her mercurial fey nature is little impediment (she would be CG in alignment terms).
 

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Okay... I've got my basic idea in mind, but I have several questions that may change my plans a bit. I've also decided not to bother with taking a level in monk, relying on Ru and Martell to protect me, or Berman to heal.

Have a couple questions I still need answered from IVV before I finalize my setup.

Firstly: Is there any chance I could swap out Ranger spellcasting for something else(I don't know what would be fair)? I know I asked before but I didn't catch an answer. Wanted to know as I didn't really want to mess with spellcasting with this character as it doesn't fit too well with what I had in mind, and I was hoping to channel that towards ranged support skills. I'd be happy with bonus feats at some sort of interval... but I'm not sure if that's fair. If not, I'll just try to make due, lol.

Secondly: What ranged feats will not apply to guns? Or will all?

Thirdly: Ranger 'archery' track; will those feats apply to guns as well, or only bows?

Going to do a tenative character sheet while I wait on these answers.

Edit: IVV, will you be rolling our starting HP? For now I'll assume 'perfect' roll for that.

Edit 2: Would it be possible to include a gun version of the PHB II feat 'Crossbow Sniper'? It may not be relevant depending on whether there will be any levelling during the adventure, but I figured I'd ask while it came to mind.
 
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I'm here, IVV. I'll obviously want to come up with a new PC, as Perrin wasn't my own, and Torhen was slain.

PC will likely be a front-line warrior-type; I'll come up with an idea over the next couple days and post him up. :)

I promise not to kill, burn, mutilate, shot, stabb or torture any characters of my fellow teammates any more. :D

I can play another character, if the party prefers that, as well.

Calahan should have some... Issues after his wrestling match with that giant spider woman.
 

Did you decide, InVinoVeritas, if steel dragon is acceptable or should I stay with brass version. If acceptable, do I change breath weapon and skill and if so which (alchemy or spellcraft)-

Also, what would be appropriate Draconic Adaptation (brass has endure elements that goes well with survival skill, but this one is more scholarly). I can make suggestion, but I'd like to know if you read steel ones description?

Eugene Brasspin will be posted monday morning GMT +1. What starting wealth can we use? Standard 5th level? Are there any other rules we should be aware of?
 

Did you decide, InVinoVeritas, if steel dragon is acceptable or should I stay with brass version. If acceptable, do I change breath weapon and skill and if so which (alchemy or spellcraft)-

Also, what would be appropriate Draconic Adaptation (brass has endure elements that goes well with survival skill, but this one is more scholarly). I can make suggestion, but I'd like to know if you read steel ones description?

Eugene Brasspin will be posted monday morning GMT +1. What starting wealth can we use? Standard 5th level? Are there any other rules we should be aware of?

IVV stated starting wealth as 9,000 in his initial post, FYI. That's the only question I can answer, though.

More Gun related questions:
What items do I need to account for extra shots, and how much do they weigh?
It appears "Shot and powder" would be a single shot, so do I just use that? How much do bullets weigh?
Would I need the powder horn and ammunition pouch?
 
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In Progress, but 90+% complete

Skyler Martell (Sir)

BACKGROUND
The nobles have lately taken an interest in watching the deeds of the city constabulary's Rose Company. Indeed, they have even subtley pulled some strings, to ensure attachment of one of their own to that illustrious group...

Skyler Martell comes from an old and honorable (if small) noble family. Still, his family was able to afford the best weapon's trainers, and Skyler proved to be quite adept with blade and shield. His inherent strength and endurance allowed him to match up against more skilled opponents in duels, and the young knight learned much from such matches. He is generally considered an expert-at-arms, though he continually strives to learn more.

Skyler's familiy is mostly what you would expect of the nobility. His father (Lord Tyrus Martell) is an aristocrat through and through, his mother (the Lady Dorathia Martell) the dutiful and quiet nobleman's wife. His sickly older brother Lane followed in the footsteps of his father, and has grown into a dark and brooding man of some thirty years of age. And his younger brother, the happy-go-lucky Aldric, is something of a rogue.

When asked to join Rose Company, Skyler was at first take aback. He really didn't have the skills needed for investigation. Certainly, he could fight if called upon to do so, and he knew how to threaten someone to spill information. But searching for clues and the like had never really been his forte. Still, he wasn't one to shirk his duty, and he accepted the posting.

Skyler is currently bethrothed to the noblewoman Colette Devereux, the young and beautiful scion of the Devereux family in Paridon. The young lady was not at all happy to hear about her soon to be husband joining the constabulary; not only does she consider it beneath him, but she worries that despite his skill with the blade that he will end up with a knife in his back. SKyler only smiles at her concerns, and tells her that everything will be alright.

APPEARANCE
Skyler is an attractive young man in his early twenties, well heeled and bearing himself with a certain confidence and noble air. The tilt of his head, the gait of his step...everything about the way he carries himself conveys the image of cool confidence. He is tall and muscular, with the lean, athletic build of one who has spent thousands of hours doing rigorous exercise and weapons drills. His dark brown hair is usually a bit wild and wind-tossed, his black eyes like pieces of jet. He is fair skinned, with ruggedly handsome features.

Oil Painting of Sklyer hung at Martell Manor


Sir Skyler Martell
Neutral Good Human Male Knight 4//Fighter 1


ATTRIBUTES
STR 18 (+4) 10 points, +2 gauntlets
DEX 12 (+1) 04 points
CON 14 (+2) 06 points
INT 10 (+0) 02 points
WIS 10 (+0) 02 points
CHA 13 (+1) 04 points, +1 level increase

COMBAT STATS
Hit Points 56 (12 + 9 + 9 + 9 + 7 + 10 CON)
Armor Class 21 (10 base, + 1 DEX, + 6 armor, +4 shield)
--- Touch 11
--- Flat-Footed 20
Initiative +1
Speed 30' (30' base, medium armor, medium armor mastery)
BAB +5
Attack
--- Melee +9
----- Longsword +11 (1d8+5/19-20)
----- Warhammer +9 (1d8+4/x3)
----- Dagger, silver +9 (1d4+3/19-20)
--- Ranged +6
----- Javelin +6 (1d6/x2, 30')


SAVES
FORT +5 (+3 base, +2 CON)
REFL +2 (+1 base, +1 DEX)
WILL +4 (+4 base, +0 WIS)

CLASS FEATURES
- Knight's Code
- Knight's Challenge
--- Fighting Challenge (+1)
--- Test of Mettle
- Mounted Combat
- Shield Block (+1)
- Bulwark of Defense
- Armor Mastery (Medium)

FEATS
- Shield Specialization (Human Bonus)
- Weapon Focus: Longsword (Level 1 Feat)
- (Level 3 Feat Pending)
- Power Attack

SKILLS (24 total ranks: 21 Knight + 3 Fighter)
- Climb +2(5) (2 ranks, +3 STR, -3 ACP)
- Handle Animal +3 (2 ranks, +1 CHA)
- Intimidate +9 (8 ranks, +1 CHA)
- Jump +4(7) (4 ranks, +3 STR, -3 ACP)
- Knowledge (N&R) +2 (2 ranks, +0 INT)
- Ride +5 (4 ranks, +1 DEX)
- Swim +2(5) (2 ranks, +3 STR, -3 ACP)

ARMS, ARMOR, & EQUIPMENT
- Breastplate +1 (+6 AC, -3 ACP, 30lb, 1350gp)
- Large Darkwood Shield +1 (+3 AC, -0 ACP, 3.5lb, 1227gp)
- Gauntlets of Ogre Power (1lb, 4000gp)

- Longsword +1 (4lb, 2315gp)
- Warhammer, cold steel (5lb, 24gp)
- Dagger, alchemical silver (1lb, 22gp)
- 2 javelins (4lb, 2gp)

- Explorer's Clothing (Worn, -)
- Backpack (2lb, 2gp)
--- Caltrops, 1 bag (2lb, 1gp)
--- Crowbar (5lb, 2gp)
--- Rope, 50' hemp (10lb, 1gp)
--- 2 sacks, empty (1lb, 2sp)
--- Waterskin (4lb, 1gp)
--- Whetstone (1lb, 2cp)
--- 3 sunrods (6gp, 3lb)
- Pouch, belt (0.5lb, 1gp)
--- Flint & Steel (-, 1gp)
--- Chalk, 1 piece (-, 1cp)
--- Acid, flask (1lb, 10gp)
--- Alchemist Fire, flask (1lb, 20gp)
--- Coin: 14gp, 7 sp, 7cp (approx. 0.5lb)

Encumberance: LIGHT (82.5lb)
 

Rhiannon Fleetwood (80% complete)

Here is what I have so far. I'll be tweaking the format to look more nice later. Also a bit confused with some of the Monte Cooke items(Namely the ammunition) so if there's errors there, feel free to let me know. For the "Blast Axe" it's in the Monte Cooke PDF supplied, it's weight wasn't listed, so I combined the weight together.

Not sure what to get for my two remaining feats, thinking precise shot and rapid reload, or something along those lines. Also, I don't know offhand what the XP amount is for a character who just reached level five, so I left that ???'ed

If anyone has any additional mechanical advice(Or information relevant to the guns), particularly to better synergize with the others, I'd welcome it.

[sblock]
Code:
[B]Name:[/B] Rhiannon Fleetwood
[B]Class:[/B] Rogue 2/Ranger 2/fighter 1
[B]Race:[/B] Half Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] Neutral good
[B]Deity:[/B] Religion isn't supremely important to Rhia, and she feels a bit bitter towards those who preach of faith, as she wonders where such faith and divine grace were when Rhia was growing up under the abuse of her peers.

[B]Str:[/B] 12 +1 (04p.)     [B]Level:[/B] 5        [B]XP:[/B] ???
[B]Dex:[/B] 16 +3 (08p.)     [B]BAB:[/B] +4         [B]HP:[/B] 38 (2d6+2d8+1d10)
[B]Con:[/B] 10 +0 (02p.)     [B]Grapple:[/B] +7     [B]Dmg Red:[/B] XX/XXXX
[B]Int:[/B] 14 +2 (06p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B] XX
[B]Wis:[/B] 12 +1 (04p.)     [B]Init:[/B] +3        [B]Spell Save:[/B] +X
[B]Cha:[/B] 12 +1 (04p.)     [B]ACP:[/B] -0         [B]Spell Fail:[/B] 10%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10    +4    +0    +3    +0    +0    +0    17
[B]Touch:[/B] 13              [B]Flatfooted:[/B] 14

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      5    +0          +5
[B]Ref:[/B]                       6    +3          +9
[B]Will:[/B]                      0    +1          +1

[B]Weapon                  Attack   Damage     Critical[/B]
MW DragonRifle            +8     2d8+1      20-20x3
+1 Blastaxe(rng)          +8     1d12+1     20-20x3
+1 Blastaxe(CC)           +6     1d6+2      20-20x3
XXXX                      +X     XdXX+X     XX-XXxX

[B]Languages:[/B] Paridonese, Elven, Gnome, Dwarf

[B]Abilities:[/B] Low Light Vision, Elven Blood, Immunity to sleep spells and similar magical effects, 
+2 racial bonus for saving throws against Enchantment spells or effects
Sneak attack 1d6, trapfinding, Favored Enemy(human), Wild Empathy
Combat style: Ranged(archery)

[B]Feats:[/B] Track(Ranger Bonus), Rapid shot(ranger bonus, Point Blank Shot, (2 undecided feats)


[B]Skill Points:[/B] 70       [B]Max Ranks:[/B] 8/4
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Balance                    5    +3    +2     =10
Bluff                      5    +1    +0     =6
Climb                      3    +1    +0     =4
Diplomacy*                 0    +1    +4     =5
Disable Device             5    +2    +0     =7
Escape Artist              1    +3          +0 =4
Gather information         4    +1          +4 =4
Hide                       5    +3          +0 =8
Jump                       3    +1          +2 =6
Knowledge(local)           5    +2          +0 =7
Listen                     5    +1          +1 =7
Move Silently              5    +3          +0 =8
Open Lock                  3    +3          +0 =6
Perform(Dance)             2    +1          +0 =6
Search                     5    +2          +1 =8
Sense Motive               3    +1          +0 =4
Sleight of Hand            1    +3          +2 =6
Spot                       5    +1          +1 =7
Tumble                     5    +3          +0 =8

*Untrained

[B]Equipment:                 Cost     Weight[/B]
Mithril chain shirt       1,100gp   12.5lb
+1 Blastaxe               1,600gp   05lb
MW Dragonrifle            800gp     05lb
Goggles of Minute Seeing  1,250gp   0?lb
Cold Iron bullet(x10)     3gp       0lb
Adamantine bullet(x10)    61gp50sp  0lb
Silver bullet(x10)        21gp50sp  0lb


4164 gold remaining

[B]Total Weight:[/B]22.5lb      [B]Money:[/B] XXgp XXsp XXcp

                         [B]Light    Medium    Heavy   Lift   Push[/B]
[B]Max Weight:[/B]             >43 lb   44-86 lb   87-130   130   650

[B]Age:[/B] 24
[B]Height:[/B] 5'4"
[B]Weight:[/B] 130 lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Black
[B]Skin:[/B] Pale
Appearance: XXXX

Background: XXXX[/sblock]
 

Not sure what to get for my two remaining feats, thinking precise shot and rapid reload, or something along those lines. Also, I don't know offhand what the XP amount is for a character who just reached level five, so I left that ???'ed

Precise shot is a must for any archer/ranged-attacker that has companions that will be in melee combat.

You might want to check out the d20 Crystal Keep index. They have pretty much all the d20 info you'll ever need in free to download PDF documents. Classes, feats, etc.
 


As far as using up your extra feats, it looks like firearms use is going to cost at least one, for Exotic Weapon Proficiency.

Really? I assumed it would be 'simple' much like a crossbow. Monte Cooke's rules had both as options, so I assumed if there was going to be a feat requirement that IVV would tell me. I suppose I should have clarified, but I feel rather like a broken record continually asking the same or very similar questions in hopes for an answer.

To Rhun: I didn't realize a resource such as this was available, or I'd likely have just taken Scout as opposed to ranger in the beginning anyway... >.>

Is there any sort of ruling(as in WotC legal stuff) on the use of PDF files like this if I haven't bought or own the books?
 

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