Wulf Ratbane
Adventurer
Thanks Wulf.
(On an unrelated note, when's Trailblazer coming out?)
I wouldn't say that's unrelated.

Around (before) GenCon.
Thanks Wulf.
(On an unrelated note, when's Trailblazer coming out?)
Would you let a PC, using mundane means only, dictate the actions of an NPC with the successful resolution of the PC's action?
The whole idea of a mundane power that is usable once per day is questionable (at best).
Highlighting wonkiness from early editions does not explain wonkiness in the current edition.Model reality? I am afraid there are way to many exceptions in D&D to allow me to agree to that.
Hit points don't model anything specific, they are an "abstraction" for whatever is going on when you swing a sword or fireball a target. You have to come up with the in-game description yourself.
1 Minute combat rounds? What's going on there? What does your attack roll stand for?
"Hide in Shadows" was a similar ability - did it model that only the Thief could sneak around? Or he could a special chance no one else could get?
Classes are similar concepts. Why can you never learn to cast a spell as a Fighter (before the invention of multiclassing). Why can't a Wizard just stop casting spells and become a Fighter?
Why was it not a problem when barbarians did it?
Let me make sure I under stand this. You are saying that the implied reality of 4e D&D is that "all abilities are magic, and magic is available to all." You are also saying that people who disagree with you, like me, do so because previous editions did not have that implied setting. It is an interesting statement."All abilities are magic, and magic is available to all" is so far from the implied reality of pre-4e D&D that some of those playing 4e D&D seem to have a very hard time accepting that this is the implied reality 4e is using.
The barbarian rage came with an explanation why it was usable a limited number of times per day and included a condition to drive that home. Simply put, it was tiring. Makes perfect sense why a night's sleep would recharge the power.
The martial dailies? Not quite so clear. Nor does it really help to put in terms of taking narrative control, if you ask me, particularly when the effects of dailies are so varied, yet you have to have a fixed daily in each slot. If it's really about narrative control, why does my PC take narrative control to the same few effects, day in day out? Shouldn't they fit the circumstances better if the dailies are really about narrative control? Or, if I am limited to a few powerful, signature moves, why can't I use them more often? Why is it so hard to get the conditions right that I can only perform them once a day?
Better thematic relationship and structures relating dailies to extra-powerful versions of encounter powers, I think, would help in this regard.
In the future though I'm thinking about running a campaign where there are no predefined powers, just page 42. I'l probably keep the slots, but just for purposes of power level of the attack in question.
I don't know about you, but for me it's the power system. I don't think 4e is "too magic" but I do feel like the power system lends itself to that. I also think the power system is almost too unwieldy.I'm torn, because I completely empathize with the "4e is too magic" crowd. I get it. I feel it too.
I think even I'd find that more agreeable than the mishmash of exploits/spells that 4e is right now.
Your trying to use circular logic here that is incorrect.
It's not magic (unless you want it to be) so your statment is incorrect.