D&D 4E Large scale war 4E

BOO_KEY

First Post
My campaing is building to full scale war between the PCs rebel faction and the established barony. Does anybody have experience running armies in 4E? I'm thinking i'll just storytell the action and have the PCs held in reserve to fight big nasties. Using the results of the PC's action to lever the battles for or against.

If you've run this type of campaing before please share your experience: triumphs and tribulations.

Thanks!
 

log in or register to remove this ad

My campaing is building to full scale war between the PCs rebel faction and the established barony. Does anybody have experience running armies in 4E? I'm thinking i'll just storytell the action and have the PCs held in reserve to fight big nasties. Using the results of the PC's action to lever the battles for or against.

If you've run this type of campaing before please share your experience: triumphs and tribulations.
I haven't yet, but I'm planning on running a smaller scale battle between an army of trolls and conscripts in a militia (along with a detachment of elite eladrin soldiers). I'm going to use swarm/throng rules for the various forces. Hopefully it works out well... :)
 




In my opinion, just run large scale battles as skill challenges.

Do you have any examples of how that plays out?

My players aren't fans of skill challenges "uhh, the undead army is attacking your left flank; roll a ____ check. Ewww, 1, uhh your flank is over-run, your army scatters and you lose the princess."
 

Err, no specific examples. I’m just brainstorming on the fly.

More detailed notions that might help…

Give each player control over different sections of the battle/army. Perhaps one is in charge of the front line, another the left flank, another the archery division, etc.

Definitely run nested skill challenges. Have each player serve as the primary focus of his/her own skill challenge to represent how his section of the army does. Perhaps his adjacent allies can provide extra successes with smart tactical ideas or aid another roles.

Expand the win/loss count from standard skill challenges. Get a notion of how many opponents are on each side of section of the fight. Perhaps each success means 100 dead enemies, a failure means 100 dead allies. Just throwing out highly random numbers.

Primary “skill” for these would be attack rolls of course. For the most part, powers wouldn’t be helpful unless you want to provide a bit of leeway and argue certain area effect powers can be extended to larger areas for the battle. I’d recommend against it only because it will produce imbalance between controllers and other roles.

I would let players use other skills inventively to try for additional successes. Perhaps a tricky tactic to outmaneuver opponents – Bluff check. Demoralizing tactics – Intimidate. Decide what successes on these produce, but you could keep it simple and presume they just lead to deaths as well. Also remember that skill DCs would need to be higher than attack DCs in a skill challenge to keep things balanced (if I’m remembering my math right).

Back to the nested skill challenges. The idea would be that the skill challenges of the individuals contribute successes to an overall skill challenge. So a win on the right flank becomes a success for the overall battle. Determine the win/loss count as needed.

Hopefully this is helpful. Happy to spew out more ideas if/when they come to me if you find this of use :)
 


I did some of this a few months ago- I ran a siege that lasted six game years before the pcs threw off the enemy forces with a fierce guerilla strike on their supply lines and then an assassination mission on the enemy generals.

I'm not sure what all is in the thread that I thrashed out some ideas in that might help you, but here's a link.
 

My sister's Dragonborn Cleric managed to attract a following of kobolds that she had converted to the worship of... Dragon Jesus (she's nine).
The kobolds count as a large swarm that can be moved as a minor action, but only attacks using the 'Swarm Attack' aura.

If you gave each player command of a small unit that counts as a swarm, in addition to letting the players command any other companions they have (Ranger's Beast Companion, creatures summoned by the Wizard or the Invoker) you would have your army right there.
 

Remove ads

Top