Again, all I can say is, IMO, you are stretching in claiming a sidebar story less than a few paragraphs long in the DMG is a basis in the rulebooks for narrative control explaining the use of certain powers. iIs his son even using a power in the example? I mean in all honesty you can claim whatever you want is the reason something happens, what you can't say is that something is logically explained away by anything you claim is the reason for it (which is what many proponents of the narrative control excuse are saying)... there have already been a few of these instances brought up (the archers who come running out of cover to get slaughtered in melee... everytime the power is used on them).
No, his son isn't using a power in that example. (They may not even be playing 4e.)
Of course I can say something is explained away by something I claim is the reason for it. That's how I run my D&D, I explain the effects of the game (going to your effects design argument) in fun and interesting details that fit the situation/rule/effect.
That is what constructing an argument is... isn't it?
I think of an argument as having an element of persuasion to it. Do you think you're persuading me? Trust me, I have no delusions that I'm persuading you of anything.
What other reasons are given in the rules?
Specifically, they list training.
Or you could just accept that, as stated in the corebook martial exploits aren't traditional magic... which implies they are non-traditional magic. I mean why else would they state it in such a way.
Because it's true. Martial powers aren't traditional magic. They could have just it's not magic, but they didn't. Maybe the game designers, who moonlight as fiction authors for WotC's novels, just like flowery prose.
I disagree, even heavy simulationist game systems can have exception based rules... it's that they try to base their exceptions on simulating something... thus again I believe the problem is more about effect-based game systems.
O.k.
Totally agree it wassn't designed around narrative control... thus the part where I said you agreed with me.
Ah, I see now.
And claiming the powers are a non-traditional form of magic is also a possible way to use the powers (honestly it's a game you can use them any way you want).
Hey, we agree about something else!
What the argument is about, from my perspective, is which definition provides the most logical, comprehensive and cohesive way of approaching the powers.
Dude, you're on a roll here.
And for the record it isn't powers being exception-based that in and of itself creates a dissonance problem for many... it's the fact that they are effect-based.
The choice to go essentially entirely exception based (far more so than in 3.x) is what lead to the choice, consciously or unconsciously, to go effect-based.
PHB 1 pg.55... Basic attacks, racial powers, and epic destiny powers have no power source. This was my original argument, how it got twisted into whether they were powers or not was probably my fault but the fact remains that they have no power source. You can use a power with a power source as a basic attack but a basic attack does not have a power source.
Neither do most NPC powers. I'm not sure this supports your contention that some martial powers are magic though. Which is why I pointed out that there are basic attacks with power sources.
Because the martial power source is acquired through training, it makes sense that the
Basic Melee Attack and
Basic Ranged Attack powers don't have power sources because no training is required to use them.
Your statement that narrative control isn't supported by the rules is, in my opinion, false because an example of narrative control is given in the rulebooks; a narrative control explanation is not contradicted by the rules; and your two examples don't demonstrate the alternative, magic, that you support is the intended and implied explanation.