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Jemals school of hard knocks

Theroc
they would be a seperate source
Jemal, what are your feelings on the Precocious Apprentice feat from Complete Arcane?
I feel as though you have the wrong book, there's no such feat in my complete arcane.

Rhun
Each of the taboos has complications that could arise in game.
Can't eat meat : What if there's nothing else to eat?
Can't wear green: Makes it hard to infiltrate an army where the uniforms include green
Can't own more than you can carry - Self explanatory
Can't bathe: You stink.
etc.

If the taboos weren't meant to be a restriction, there wouldn't be a penalty for breaking them (You can no longer cast spells that day). Having to break a taboo should be rare, but possible.
 

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Theroc
they would be a seperate source
I feel as though you have the wrong book, there's no such feat in my complete arcane.

Page 181. It is at the bottom of the page along with the feat Collegiate Wizard under the Wizard Training heading.

Rhun
Each of the taboos has complications that could arise in game.
Can't eat meat : What if there's nothing else to eat?
Can't wear green: Makes it hard to infiltrate an army where the uniforms include green
Can't own more than you can carry - Self explanatory
Can't bathe: You stink.
etc.

If the taboos weren't meant to be a restriction, there wouldn't be a penalty for breaking them (You can no longer cast spells that day). Having to break a taboo should be rare, but possible.

Fair enough. Obviously "can't bathe" doesn't fit the character concept..."can't own more than you can carry" could get extremely complicated at highter levels.

Let me think on it.
 

Why do they put feats in a sidenote under a non-rules section? I've owned this book since the day it came out and I don't recall ever seeing either of those before. *sigh* stupid wizards.

OK, after reading them both my thoughts are:

Collegiate wizard is bull. +2 knowledge, +3 1st lvl spells known, and +2 spells known per level?

Precocious Apprentice: Kind of OP at low level, but outlives its usefulness rather quickly. I'll allow it, depending on what spell you choose. No scorching ray, for example.
 

I'd have to agree with you on the Collegiate... that's CRAZY overpowered... doesn't seem it at first but when scrolls get to costing over 2 grand and more at around 6th level you're saving yourself a BOAT load of money with this feat not to mention giving a low level wizard a rather crazy list of spells at lower levels for no apparent reason other than you studied hard... which most wizards STOP doing after 1st level and start wandering off to adventure...

Why not scorching ray?.... is it because you feel the spell is too powerful... or is there a game mechanic that makes it not feasible to take that spell because of some strange reason?... I have no real reason to ask other than loving that spell... just wondering why some spells are ok but some.. i.e. scorching ray is not..
 
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b/c scorching ray's damage isn't based on caster level, it's a straight 4d6 damage which i feel is too much at this level, even if it is only once.
 

Why do they put feats in a sidenote under a non-rules section? I've owned this book since the day it came out and I don't recall ever seeing either of those before. *sigh* stupid wizards.

:) Can't argue...stupid to put things in sections where they don't belong. I guess they consider them "optional" feats?

Collegiate wizard is bull. +2 knowledge, +3 1st lvl spells known, and +2 spells known per level?

While I agree with you on some level, I also think the cost that the core rules sets for adding new spells to a caster's spellbook is fairly restrictive. And after all, it doesn't change how many spells a wizard can prepare, just what they gain in their spellbook.
 

I hear you there Rhun.. BUT... from 1st to 9th level.. if you got two extra spells for free rather than buying scrolls to copy to your spellbook... you'd save about 26,250 gold over the life time of a character... for one feat.. that's kinda nuts... granted you get a lot more use out of some feats like cleave or power attack over the lifetime of a character... but for a wizard spells are its bread and butter.. to save that much on a single feat.. it's nucking futs....

For a higher level campaign *I* might allow it as a DM as it's more balanced.. for lower level campaigns.. no way.... it's just too OP in my opinion....
 



I hear you there Rhun.. BUT... from 1st to 9th level.. if you got two extra spells for free rather than buying scrolls to copy to your spellbook... you'd save about 26,250 gold over the life time of a character... for one feat.. that's kinda nuts...

Oh, I'm right there with you, and not arguing that Jemal should allow the feat. But you pointing out that it can save you 26,250 gold over 9 levels by just giving you an extra 2 spells per level (known)...that kind of proves my point about how overpriced learning new spells is in 3.x. :) A fighter could get a sweet, sweet weapon for that much coin, and he'd actually be able to use it in every fight, every round.
 

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