ajanders
Explorer
And to wrap this up...
Shilsen, the answer is simple.
You and your girlfriend will just have to start running a D&D "Arcane Female" campaign.
All characters are female and use the arcane power source. Any race applies.
Monsters must be either flammable or fit inside a tendriculos.
I'll look for the Story Hour.
Seriously.
The sexism you're decrying is not part of the D&D rules: it's part of the D&D setting and players.
Greyhawk and the Realms are sexist because they date back to the 70's: given the cultural baggage of the 70's, I'm grateful they retained sexism and not bell-bottoms and platform shoes: I acknowledge that opinions differ.
That sexism has been retained because nobody really wanted to blow up Greyhawk and the Realms to satisfy some poorly defined notions of gender equity.
Eberron was fresh-written by much more enlightened people in a new century, so it's much more gender equitable and presumably makes gaming more attractive to people of both genders. Wait another thirty years and someone might write a setting you feel appropriately balances both genders.
(By then, of course, we'll be post-singularity and the emergent AI's will be complaining about the treatment of warforged. I look forward to being dead by then.)
All I really can say at this point is that if you want a setting that treats females to your tastes, you'll clearly have to build it yourself and release it into the Internet. If five billion people download it and start playing D&D because of it, Wizards will either buy it from you or cease and desist you for violating their license arrangements.
I don't believe that will happen: I believe if there was a vast audience of people looking to play the female friendly fantasy of Mercedes Lackey, Blue Rose would be a booming game and and Green Ronin would be the leading FRPG company of the industry.
That's not my understanding of the reality of the FRPG industry today.
Shilsen, the answer is simple.
You and your girlfriend will just have to start running a D&D "Arcane Female" campaign.
All characters are female and use the arcane power source. Any race applies.
Monsters must be either flammable or fit inside a tendriculos.
I'll look for the Story Hour.
Seriously.
The sexism you're decrying is not part of the D&D rules: it's part of the D&D setting and players.
Greyhawk and the Realms are sexist because they date back to the 70's: given the cultural baggage of the 70's, I'm grateful they retained sexism and not bell-bottoms and platform shoes: I acknowledge that opinions differ.
That sexism has been retained because nobody really wanted to blow up Greyhawk and the Realms to satisfy some poorly defined notions of gender equity.
Eberron was fresh-written by much more enlightened people in a new century, so it's much more gender equitable and presumably makes gaming more attractive to people of both genders. Wait another thirty years and someone might write a setting you feel appropriately balances both genders.
(By then, of course, we'll be post-singularity and the emergent AI's will be complaining about the treatment of warforged. I look forward to being dead by then.)
All I really can say at this point is that if you want a setting that treats females to your tastes, you'll clearly have to build it yourself and release it into the Internet. If five billion people download it and start playing D&D because of it, Wizards will either buy it from you or cease and desist you for violating their license arrangements.
I don't believe that will happen: I believe if there was a vast audience of people looking to play the female friendly fantasy of Mercedes Lackey, Blue Rose would be a booming game and and Green Ronin would be the leading FRPG company of the industry.
That's not my understanding of the reality of the FRPG industry today.