Games can define and descibe magic differently. VIsions of Avarice is not a charm effect because it doesn't force you to act in a specific way. Instead it creates a specific illusion that guarantees you to act in a specific way.
No difference in the effect, a big difference in what happens in the game.
Sorry, but bullhockey.
Arcane Power explicitly states that Illusions are mind affecting. They DO force you to act in a specific way. The Illusion keyword in the PHB states nothing about mind affects.
This is a rules forum. The rules for Illusions in the PHB are concerned solely with images.
The rules for Charm in the PBH are concerned solely with compulsion.
There is no keyword concerned with mental compulsion powers outside of Charm.
The rules for Illusions in Arcane Power create this new system that does not follow the PHB rules, does not state how it changes those rules, does not state how it interacts with those rules.
Having a different type of Illusion magic than the 3.5 ruleset is totally fine.
Not defining how the new Arcane Power Illusion magic works with the 4E ruleset, not fine.
I am not complaining that they do not have figments in 4E. I am complaining that Arcane Power introduced a new type of Illusion without defining the rules for it.
If the designers do not want that to be a Charm effect, I'm ok with that.
But, define it. Explain how the mind influencing works and how to protect against it. Add magic items that allow creatures to not be affected by mind effecting Illusions, etc. Can the Insight skill be used to detect a mind affecting Illusion? Maybe. How does Psychic damage and Illusion work?
As is, the rules concerning Illusions are vague at best.
I'm talking about the rules, not a rationale to explain why the powers work the way they do.
I could use a Charm spell to fall in love with a random stranger.
I could alternative use a Illusion spell to disguise that random stranger in every way as the man or woman of your dreams. You would react pretty similar in either case.
Err, no. You are adding concepts to the game system that are NOT defined as rules.
Do you rob a bank with billions of dollars in it, just because your dream is to be rich?
Do some people about to be hit by a car jump out of the way and others stand there and get hit like Deer caught in headlights? The image is the same.
If I am not magically compelled to do something, it doesn't matter what the image looks like. I may, or may not do what the caster of the Illusion wants me to do. Each creature will react in their own way.
You are adding a mental magical compulsion to Illusions that Illusions in the PHB do not have. In order to do that, the rules have to be defined.
Again, I am ok with that. I just want the rules for it.