green slime
First Post
In general, I have found that it is more advantageous to be a multiclassed whatever than a human whatever. Given how the experience points work the amount of experience it takes to get to be a 10th level whatever you can be an elven 9/9. If level limits are removed, and a game reaches those levels, that becomes an issue. Giving humans a 10% bonus to experience delays this effect by about a level since the difference between 200,000 and 220,000 experience is really negligible.
I'd disagree. A single classed human at levels under 10 had in general terms single level advantage over a two-classed character, and a two level advantage over a triple-classed character. This definitely mattered in the first three levels. Multiclassed characters suffer from lack of hit points in those first levels (as they did in general, but it was most obvious in the first levels), and because of the slow progress, also suffered from lower Thac0. Of course, once the levels involved where 4 or greater, the problem was less obvious.
Then after reaching name level, if the limits are removed, the humans will start levelling twice as fast.
Another distinct advantage for humans which few players took advantage of, was dual classing.
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