ChristopherA
First Post
I think it is specifically a good thing for characters to have nothing to do with their move actions except move around. This really encourages them to move around a lot more. If a player can gain even a small attack advantage by not moving, he will likely feel compelled to stand still unless he can identify some very clear tactical reason to move. But if there is no advantage to be gained by standing still, then the player will feel free to drift around the battlefield to whatever position he fancies most. This encourages more movement - and the more movement, the better.
If the player chooses not to use the move action, it just goes unspent. No big deal. The character effectively decided to spend his move action staying right where he is, because that is where he decided he most wanted to be.
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If the player chooses not to use the move action, it just goes unspent. No big deal. The character effectively decided to spend his move action staying right where he is, because that is where he decided he most wanted to be.
__________________
Come read my game design/analysis blog at: http://gamedesignfanatic.blogspot.com