Wulf Ratbane
Adventurer
Maybe not so outside the norm. The worgs often found with goblins would be able to smell the characters' trail and probably be able to tell that they haven't actually left the scene. A goblin witch doctor (adept) may have the spellcraft necessary to dope out what happened to them with a DC 17ish roll.
You don't get to be witch doctor by ordering your warriors to build bonfires and wait around for 8 hours on the chance that the party used rope trick and not fly, teleport, etc.
Just put your rope trick over a big rock or, better yet, a small stream. No tracks! No scent! No bonfires underneath.
We can play this game all day.
The point is that Twowolves is being dismissive of an extremely common and perfectly legitimate tactic available to PCs at 3rd level. It's why the spell exists. If Twowolves has a problem with rope trick, he should ban it from his game instead of concocting ridiculous screw-job counters to the players using a spell as intended.
Twowolves' goblins are not finding the PCs because the rules allow it (unless "noticeable" is a synonym for "invisible") or even because it is the most likely occurrence. His goblins are finding the PCs because he wants them to.
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