ExploderWizard
Hero
If the intimidate skill is acceptable as fight ending skill check then what was wrong with spells such as the 3E Hold Person? At the spell rerquired the use of a resource to end the fight for one opponent. Intimidate does not.
Well, first off the 3E hold person did not have an official option for the DM to grant the NPC a save bonus of plus whatever DM wishers.If the intimidate skill is acceptable as fight ending skill check then what was wrong with spells such as the 3E Hold Person? At the spell rerquired the use of a resource to end the fight for one opponent. Intimidate does not.
If the intimidate skill is acceptable as fight ending skill check then what was wrong with spells such as the 3E Hold Person? At the spell rerquired the use of a resource to end the fight for one opponent. Intimidate does not.
+4 per unconscious or dead PC
+3 per non-bloodied Solo enemy in the encounter (including itself)
+2 per non-bloodied Elite enemy in the encounter (including itself)
+1 per non-bloodied Normal enemy in the encounter.
+1 per bloodied PC
+1 per 4 living minions enemy in the encounter.
-1 per 4 minion enemies killed.
-1 per non-bloodied PC
-1 per dead normal enemy
-2 per dead elite enemy.
-3 per dead solo enemy.
Be honest: a successful intimidate usually ends in death for the monster.
- A PC successfully intimidates a bloodied monster, assuming whatever other foes are (already) dispatched.
- The intimidated monster pleads for mercy.
- The PCs ask the monster some questions.
- The PCs make up some reason to kill the monster.
Of the two groups I've ran, Surrender has resulted in the following responses:
Group 1: Players kill the surrendering enemies after they have taken their weapons.
Group 2: Players ask, "What will you give us to make us accept your surrender?"
Isn't such a use of intimidate in 4e tantamount to a virtual save-or-die?