Honestly I think we need to just move on from this alignment discussion rabbit hole we've gone down.
Stuff like that is always very subjective from game to game and thus makes a very poor choice for evaluating the intimidate skill from a game balance/rules perspective.
I'd have to agree with that. I originally didn't intend to stir up so much controversy with what was intended as an offhand comment or two. This is probably why they got rid of rules to enforce alignment in the first place. ;-)
So... back on track, I do think that intimidate is valid and legal to use in a combat as it is presented in the PHB (which includes a modifiable DC based on the circumstances and desired results, according to the DM). How the intimidate effects the enemies, and what the players choose to do with the intimidated foes is up to the DMs. Your on your own to figure out the ethical entanglements. ;-)
Personally, I don't like the fact that RAW doesn't account for minions to be intimidated (which seem to be the most realistic candidate to intimidate). I'd personally allow Minions to
For example of different actions and a few DCs one might use based on the intended effects and circumstances (completely pulled out of the air just to show a progression of difficulty, without examing the actual math so don't take them literally).
DC
- What the Intimidate is trying to accomplish. Mechanical effect from Success.
+0 -
"Stand where you are villain!", Enemy may not perform a move action on his next turn.
+5 -
"Run away quick, before I change my mind!",
Enemies retreat.
+10 -
"By the authority given to me by King Guy the Adaquete, I order you to surrender to be taken for trial!",
Enemy ceases combat and expects to be taken prisoner.
+15 -
"Surrender now, and I promise your death will be swift!",
Enemy ceases combat and expects execution.
I might make Minions easier to intimidate in some circumstances, elites harder, a Solo even harder. Also, some specific story NPCs might be easier or harder to intimidate (based on your story), and there might be other adjustments in *your* game that you feel are valid (Such as a
Tarasque or brainwashed cultists).
If players started abusing it and metagaming the encounters, I might pull DM fiat, or at least talk to the players about it, but I don't have a problem with it in general.