Starfox
Hero
Forked from: How the heck did medieval war work? And other rambling questions.
Is scientific magic how we want magic to be in our games. I know one of my players definitely wants this; he detests the Sorcerer because it doesn't use Int and the implication that a sorcerer doesn't really understand what he is doing. Personally, I like it quite a lot - the wizard does magic, the sorcerer IS magic.
Views?
1) We get magical tech, ranging from the spells tailors use on certain projects to do a seam, up to and including analogs of the guns, tanks, airplanes, the Manhattan Project & nuclear bomb, Project Habakkuk & Pykrete, and a necromantic Final Solution.
2) It is scientific magic- you get clued into the rules by which the magic was discovered and why it works...or doesn't. You even get to see some of the magical experimentation, with failures and successes.
Is scientific magic how we want magic to be in our games. I know one of my players definitely wants this; he detests the Sorcerer because it doesn't use Int and the implication that a sorcerer doesn't really understand what he is doing. Personally, I like it quite a lot - the wizard does magic, the sorcerer IS magic.
Views?