• The VOIDRUNNER'S CODEX is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!

2010: Is it Dragonlance? (hint)

Dausuul

Legend
I believe that only the most devoted Dark Sun fans could name more than a single city from within the setting, let alone draw a world map.

*raised eyebrow* I wouldn't consider myself a "most devoted Dark Sun" fan - I never read the Prism Pentad, and I didn't bother with most of the lore introduced after the original set, since the more I saw of it the less I liked - but I can name more than one city.

The PROBLEM with making DS a campaign setting along with FR and Eberron is that it breaks the idea that parts of D&D are interchangeable. It would be the first 4e campaign where lots of other material just wouldn't work. Warforged in Dark Sun?

Warforged work perfectly in Dark Sun. The sorceror-kings have all manner of constructs and undead that fight for them. Tieflings are the only race I could see presenting problems to integrate into the setting.

Anything from Divine Power? Any Divine classes?

Uh, you do realize that Dark Sun has ALWAYS had divine classes? Clerics and druids were in the setting from the get-go, and there was even a divine class designed specifically for Athas (the templar). The only divine class that was banned from Dark Sun was the paladin, and that was just because the paladin code clashed with the brutal pragmatism of the setting. 4E has done away with the paladin code, so the class works fine now.

Anything from Adventurer's Vault 1 or 2? What about all the monsters from MM1 and MM2?

What about them? I don't see the problem here.
 

log in or register to remove this ad

Novem5er

First Post
I stand corrected... sort of.

I think that Dark Sun would work just fine in 4e... but not as 4e is written. You'd have to spend half a book to refluff everything to fit the mechanics that already exist in other sourcebooks.

ALL the races so far could fit in to Darksun... but just not the way they are written in the Players Handbooks. ALL of the classes could work fine in my opinion... but not as written in the PHB. All of the items would be fine with me... but now you have to refit them. There's no platemail, so magic armor types for plate would not exist in DS, which would lower the defense of certain defenders. You'd have to reskin so much!

I'm saying that Dark Sun would work great in 4e... it's just that certain elements of 2e Dark Sun have to be downplayed to make it more easily compatible with other 4e material.
 

avin

First Post
One more draconian

legendsofevilgameset.jpg


²»ÏóºÃÈË µÄÏà²á | ÍøÒ×Ïà²á,Ó°¼¯,Öйú×î´óµÄ¸öÈËÏà²á,ÍêÈ«Ãâ·Ñ,ÎÞÏÞÈÝÁ¿

GG DL.
 

ProfessorCirno

Banned
Banned
Novem5er, I don't mean this in a rude way, but you're kinda coming off as someone who's never even heard of Dark Sun aside from...well, this thread.

Bringing new races into Dark Sun wouldn't be too difficult - save one, but I'll get to that - so long as you downplay their numbers. So you can have x new race in Dark Sun, but just very few of them - they could be a mutation, or simply a rarely seen x race from the wastelands.

The only problematic one I see is the Wilden, which I really cannot comprehend fitting in well.

As for downplaying 2e stuff, no. They tried downplaying previous setting lore with FR, and that didn't go very well.

That said, I think Dark Sun is not going to happen in 4e. 4e is all about letting you use all the materials everywhere - see the "EVERYTHING IS CORE!" clause. Dark Sun, on the other hand, does not, to put it nicely. Races and classes can kinda fit, but you need to do some work with them, and while four or five races can be done, when everything is core, doing it with fourteen or fifteen races is where it becomes hard. Then there's the problem with deities, and the problems with items, and so on, and so on.

I think Dark Sun just deviates in too many ways for it to be considered.
 


rounser

First Post
I think Dark Sun just deviates in too many ways for it to be considered.
Based on what's already been done to FR and the implied setting, what gives you the impression that Dark Sun's integrity as a setting will be considered a sacred cow immune to slaughter? It's not as popular as FR, nor as fundamental as the implied setting, and arguably they've both been compromised extensively.
 

Cam Banks

Adventurer
IDK, they could just be for the upcoming Draconomicon 2, which is supposed to feature the metallic dragons and presumably creatures related to them. But then again there is another Minotaur.

Minotaurs were being presented as something WotC wanted to do cool things with even in the MM. They had never really had civilized minotaurs before, and yet that's what they included in the MM, and I think this has just as much to do with the fans of WoW's taurens as it does any imminent DL campaign.

So, given this year is the 25th anniversary of DL, anything that gets presented as evidence is by necessity going to have to be seen in that light.

Cheers,
Cam
 

For example, let's say I was really keen on playing a warforged in Dragonlance. They don't exist naturally, and on top of that, draconians already fill the role of the artificially-created soldiers that fought in the last great war. But I really, really want to play a warforged! No problem. Just say that the warforged in question is a creation of a tinker gnome, given sentience by the god Reorx in order to fight against the draconians and restore the Balance to the world. Now he roams the world, wholly alone and unique, looking for a purpose now that the war is over.

Steve Austin, swordsman. A man barely alive.
"Gentlemen, we can rebuild him. We have the alchemy.
We have the capability to build the world's first alchemic man.
Steve Austin will be that man. Better than he was before.
Better, stronger, faster."

That sounds like a great backstory for a warforged added as an exception in a world without warforged
 

See also South American obsidian edged swords..they could slice you to bits.

Just for your info, macuahuitls were not south american, but rather north and central american. They were commonly broadsword-sized but there were a few that were two-handers (as tall as a man).

As a matter of fact, we can look into Mesoamerican cultures -- Mexica, Toltec, Maya, etc. for clues on how a culture without bronze, iron or steel would create diverse tools and weapons that would not necessarily require a penalty vs their metal equivalents.

Obsidian use in Mesoamerica - Wikipedia, the free encyclopedia
 
Last edited:


Remove ads

Top