Doug McCrae
Legend
1. All classes have lots of powers.
2. All classes are simple to begin with, increasing in complexity as the game progresses. This is really a feature of good gaming, not just WoW, but crpgs may well have provided the inspiration.
3. Most class powers are combat related. I don't think this came from WoW though, hack and slash has always been the default mode of play in D&D.
4. Magic items can be disenchanted.
5. Magic items have levels.
6. Monsters have levels.
7. Phased monster fights, via the bloodied condition.
8. Elite and solo monsters. They're even called 'elite' in WoW. WoW lacks minions however.
9. Stickier tanks. Though the mechanism that provides the stickiness is unlike WoW's.
10. Rogues are deadly cuisinarts. Of course 4e and WoW both got this from the same source - 3e.
11. The names of the class roles. These are taken from City of Heroes. So videogame-y but not WoW. Roles themselves have always been in D&D. Duh, it's a class-based system.
12. Better class balance. I don't think 4e took this from WoW, it's just a feature all good games should have. 4e and WoW are both good games.
13. More interesting combat. Again, a feature of good games in general, not an idea stolen from WoW.
14. More monstrous looking PC races. This comes, not from WoW, but from modern fantasy. And has a long tradition in D&D going all the way back to Chainmail.
In some areas 4e resembles WoW less than previous editions -
1. Reduced Xmas tree.
2. Dedicated healer no longer required.
3. No more buffs.
4. Gnomes de-emphasised and non-tinker.
2. All classes are simple to begin with, increasing in complexity as the game progresses. This is really a feature of good gaming, not just WoW, but crpgs may well have provided the inspiration.
3. Most class powers are combat related. I don't think this came from WoW though, hack and slash has always been the default mode of play in D&D.
4. Magic items can be disenchanted.
5. Magic items have levels.
6. Monsters have levels.
7. Phased monster fights, via the bloodied condition.
8. Elite and solo monsters. They're even called 'elite' in WoW. WoW lacks minions however.
9. Stickier tanks. Though the mechanism that provides the stickiness is unlike WoW's.
10. Rogues are deadly cuisinarts. Of course 4e and WoW both got this from the same source - 3e.
11. The names of the class roles. These are taken from City of Heroes. So videogame-y but not WoW. Roles themselves have always been in D&D. Duh, it's a class-based system.
12. Better class balance. I don't think 4e took this from WoW, it's just a feature all good games should have. 4e and WoW are both good games.
13. More interesting combat. Again, a feature of good games in general, not an idea stolen from WoW.
14. More monstrous looking PC races. This comes, not from WoW, but from modern fantasy. And has a long tradition in D&D going all the way back to Chainmail.
In some areas 4e resembles WoW less than previous editions -
1. Reduced Xmas tree.
2. Dedicated healer no longer required.
3. No more buffs.
4. Gnomes de-emphasised and non-tinker.
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