Doug McCrae
Legend
4e sux. It's too XML-y.On roles: I don't see this as a WoW thing as much as a general trend to metadata in everything.
4e sux. It's too XML-y.On roles: I don't see this as a WoW thing as much as a general trend to metadata in everything.
The real question that seems to matter is whether or not that is a bad thing and whether or not they "overdid it".
"4e is just like your mom" because (whatever).
1) Balance: In WotC's quest to have all classes and races balance with each other in all combat scenarios, many of the races and classes seem a bit sterile, missing much of the uniqueness they had in previous editions.
2) Range: No spell has a range greater than 100 feet, which is less than medium range in the previous edition. It is my opinion that range was limited by design so that all action could fit on a computer monitor.
I prefer to LARP that.
I played 4E before I ever played WoW (by a few months). Before playing WoW, I thought that 4E felt like a blend of miniatures gaming mixed with video game elements and some of the old traditional D&D tropes sprinkled on top. Once I finally played WoW the connection with video games, and WoW in particular, was even more apparent. Heck, some of my WoW character "powers" or "spells" felt like they had been lifted directly from 4E (although I realize that the connection actually ran the other way).

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.