Remathilis
Legend
Ideally, of course, in the real world, you would only pick veterans who are equally skilled to replace the guys who retire.
And that's why I play a game where wizards get better at learning magic by killing goblins.

Ideally, of course, in the real world, you would only pick veterans who are equally skilled to replace the guys who retire.
What you are missing is the difference between macro and micro.
In our general population and in large groups like the military, new people are always entering as older and sometimes not so old leave. That also holds true in an RPG world.
A small (gaming) group need not follow that rule, and in most cases it does not. In the real world, and in D&D.
And that's why I play a game where wizards get better at learning magic by killing goblins.![]()
The three-headed ankylosaur?the shell of a giant monster
Maybe you don't think the real world should have anything to do with this particular topic, but I disagree if you mean it should never enter one's head in thinking about DMing.
Of course D&D is not a simulation of anything in particular, but I think it should make sense, be believable, and make serious efforts to have internal consistency/suspension of disbelief.
Therefore, testing concepts against the real world to see if they "feel right" in the game makes sense to me -- and to my partner in this debate, Hereticus.
To paraphrase Wolfgang Baur: Whether or not the rules specify it, a torch shouldn't stay lit under water.