Next you'll be wanting them swords to slide in & out of the graymen's wrists, or be made out of adamantium.For awhile there, we veered into Wolverine movie territory, then back into Wolverine comics.
I do like the bone sword idea, but I think the "alchemical treatment" process common in golem creation is probably enough to explain why the grafted swords could survive the acid damage.
The "ooze standard" for acid is ongoing damage equal to the save DC of their acid, hence 11.I suppose we could add a -3 racial penalty to the save to represent the "diluting" of the ooze's acid passing through the greyman, which would bring the damage down to 8.
Ah, but wouldn't they get a -5 penalty penalty for having Con 0? That would give require them to have a +2 racial bonus to his 8 points acid damage.![]()
Threw this together. First shot at a template in a while. Be gentle. It's not done by any means. It's a template of a template modled after the lycanthrope. I know people can do better
Type: Changes to Construct and d10 HD
Ability Scores: +6 to STR, -2 to Dex, Con changes to -, -10 to Int/Cha
Size: same as base creature
Racial Skills: Recalculate due to lowered Int
Racial Feats:
Natural Armor: +6 natural if no natural armor or retains base if higher
Special Qualities:Acid(ex), Grafted Short Swords(Ex)
Favored Class: Same as base creature
LA: +2
I prefer monster.