Best 1e/2e/original D&D low-level dungeon crawl?

I'll recommend The Shattered Circle too. It's very late 2nd edition, but still a pretty good dungeon crawl. Otherwise, I wasn't playing when the old classics were released, and 2e didn't have a lot of short memorable adventure modules (most of the better adventures were either campaign specific or big boxed sets).
 

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I'll recommend The Shattered Circle too. It's very late 2nd edition, but still a pretty good dungeon crawl. Otherwise, I wasn't playing when the old classics were released, and 2e didn't have a lot of short memorable adventure modules (most of the better adventures were either campaign specific or big boxed sets).

Or Dungeon mag adventures. I find that most of the 2e published stuff was generally not so good, otherwise.
 

Rahasia is great, but i think a party of 1 lvl Characters without generous Henchmen will get wiped out (i think it was written with BIG parties in mind).

Oh, and i can´t let a thread like this go pass without pimping "The lost City", which is plain kewl!!! Oh, and of course the "Keep of the Borderlands".


Olli
 

There is an old BD&D box set called The Goblin King, which is a level 1-3 set of mini adventures dealing with, you guessed it, goblins. While its designed for newer DMs (and comes with fold-up "minis" and three poster maps) its still a difficult set of modules to get through. What's nice is that its broken into three "locations" which allow PCs to level between modules and rest and restock; key things in low-levels of D&D. Its follow up, the Haunted Tower is equally as good IMHO (3-5).

Beyond this, most of the good ones have been mentioned.
 

Rahasia is great, but i think a party of 1 lvl Characters without generous Henchmen will get wiped out (i think it was written with BIG parties in mind).

The outside cover says it's for levels 1-3. The inside text says it's for levels 2-3.

My favorites...

B1 In Search of the Unknown
B2 Keep on the Borderlands
B4 The Lost City
B5 Horror on the Hill
B7 Rahasia
L1 Secret of Bone Hill
T1 Village of Hommelet

Rahasia (as already noted), Horror on the Hill, and Bone Hill are all probably too tough for 1st level parties.
 


I've always wanted to run L1/L2, but have never had the chance. My wife is expressing an interest in trying 1E to find out what she missed, and I hope to use that as the starting sandbox. Fights, intrigue, mystery, it's got it all.

B1 and B2 are classics for a reason. They have tons of things to do, but tons of things for the DM to customize for his own game, too. (My very first D&D game included fighting a gelatinous cube in B2... I still hate paralyzation.)
 

I've always wanted to run L1/L2, but have never had the chance. My wife is expressing an interest in trying 1E to find out what she missed, and I hope to use that as the starting sandbox. Fights, intrigue, mystery, it's got it all.

I think of L1 as the ideal realized of what T1 could have been, if T2 had been published separately to cover the wilderness environs surrounding Hommlet (Sobanwych, the gnomes, etc.) leading into Nulb: a good town setting, one or more good dungeon settings, and some excellent wilderness.

This set-up is also one of the reasons I love Wizard's Amulet/Crucible of Freya so much (although it's pretty sparse on the town side of things IIRC): good dungeons and good wilderness in tandem! (You need the freebie downloads from NG for the wilderness stuff, of course).

"Trouble at Grog's" is another wonderful adventure for 1st level novice PCs (from Dungeon #4).
 

I've always wanted to run L1/L2, but have never had the chance. My wife is expressing an interest in trying 1E to find out what she missed, and I hope to use that as the starting sandbox. Fights, intrigue, mystery, it's got it all.

B1 and B2 are classics for a reason. They have tons of things to do, but tons of things for the DM to customize for his own game, too. (My very first D&D game included fighting a gelatinous cube in B2... I still hate paralyzation.)

If you're willing to pay out the nose for it, you could find a copy og L3 (Deep Dwarves Delve) as well. It was only released in the TSR anniversary collection.
 

B1 In Search of the Unknown – My module of choice « A character for every game

B1 Remains my module of choice.

The benefit for me is of course that I can stock the module as I want to suit the feel of the game I’m running. I’ve pulled out Quasqueton at least a dozen times over the years – it has been a place to explore, a place to escape from, a target for a hit-and-run mission, the home to a small city of gnomes, a goblin fortress, and even the home to the big villain of one of my campaigns – a powerful naga wizard that the party had to destroy to end it’s reign of terror and the campaign around level 10.
For me, In Search of the Unknown has all the old-school reminiscence of the Keep on the Borderlands, but with incredibly flexibility built right into the module. You can change the whole feel of the module without once actually changing a single element of the written material in the booklet.
 

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