Hey all. One of my players has expressed interest in playing a technomancer or technologist class. The rest of my players are playing normal classes, so does anybody know about a good class that could be integrated into a normal campaign easily?
hrumph --- well those are both the answers I was thinking of... though technically a technomancer is supposed to be a scientist who intentionally skins what he does like it was magic in order to manipulate the primitive emotions of the unlearned... so reskinning a wizard as though it uses technology is backwards ;-)
Goodman games is also putting out the Amethyst game setting, which should have tech based classes in it (the setting is a tech vs. magic type of campaign).
Goodman games is also putting out the Amethyst game setting, which should have tech based classes in it (the setting is a tech vs. magic type of campaign).