[FONT="]EM: One of the things that eats a lot of characters in “The Whispering Cairn” is a swarm of acid beetles that boil up out of an elevator shaft. That swarm killed a character in our playtest; it’s killed hundreds of characters. If you read the Age of the Worms Obituaries thread on paizo.com, you’ll see that beetle swarm has delivered a nice crotch blow to a wide spectrum of D&D players, and I did that very intentionally. There certainly are ways of dealing with the swarm at 1st[/FONT][FONT="] [/FONT][FONT="]level. Maybe your wizard should be packing [/FONT][FONT="]burning hands[/FONT][FONT="]. Bring your flask of oil and be prepared is the message. By having an encounter that people are frequently unprepared for, and by having a character killed very early in the first adventure, that immediately shows people they need to be on guard. I wanted to make this a very 1st[/FONT] [FONT="] [/FONT][FONT="]Edition style dungeon, which means that you could die – at any time. With 3[/FONT][FONT="]rd [/FONT][FONT="]Edition and the challenge rating system, there’s an assumption built in of a social contract between the player, the DM, and the rules of the game, that the players are never going to have anything thrown at them that’s too difficult.[/FONT]
[FONT="]KQ (Wolfgang Baur): I hate that whole concept[/FONT][FONT="] [/FONT]
[FONT="]EM: [/FONT][FONT="]So do I! It’s all going to be basically what they need to encounter over about 4 encounters. Then you sleep, then you go on—and it’s so boring! And it’s so unlike what going into an ancient haunted tomb [/FONT][FONT="]should [/FONT][FONT="]be like, which is that you should be relatively afraid. That’s why 10’ poles used to be such a key item in an adventurer’s arsenal, and why they really aren’t so much anymore. Putting a deadly encounter in the beginning rewards the players who know how to play, and who are prepared, and it puts everybody else on notice that they need to think about what they are doing, or they’re going to die. I think D&D is at its best when there’s a deadly encounter, when the players are standing up around the table, they’re so excited that they don’t know what’s going to happen, so that when one of them rolls that 20 and confirms that crit on the big bad end guy, everyone just explodes with excitement.