Broken things errata'ed, July 2009

Psikus

Explorer
Add to that the fact that you must *hit* to get THPs, thus using a low proficiency weapon (re: hammer) is stupid.

Well, you will have a ton of Con, and barely any Dex. At paragon tier, that means you can get Hammer Rhythm but probably won't qualify for Heavy Blade feats. That's a pretty good incentive. At epic, a longsword might force you to sacrifice the weapon mastery feats, which will hardly be optimal.
 

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You hit before you do damage. If you get temp hit points when you hit, you'll have temp hit points when you do damage. So, you'll almost always gain the damage bonus if you're in light armor or chainmail for attacks that require an attack roll.
 

Nail

First Post
You hit before you do damage. If you get temp hit points when you hit, you'll have temp hit points when you do damage. So, you'll almost always gain the damage bonus if you're in light armor or chainmail for attacks that require an attack roll.
Errr.....what? Are you being serious? You are saying:
  • #1)Hit enemy
  • #2) You gain THP before you roll for damage,
  • #3) Now roll for damage, and since you have THP (see step #2) you gain the +1(+2) bonus to damage.

Is that what you are claiming?
 


Nail

First Post
'Low AC' is defined as 1 worse than usual, too, eh? Chain to Scale isn't a big difference, and plate has its own downsides.
As a BRV fighter, you have two "end member" choices:

#1) Chain and "hammer": low(er) AC, low(er) attack, +2 damage only some of the time, if at all

#2) Scale (or plate!) and "heavy blade": high(er) AC, high(er) attack, no damage bonus

Seems to me option #2 has better survivability, better attacks, more THP ('cuz he hits more often), more condition effects land (Blinding Smash, anyone?), and more damage (again with th' hitting thing).

But hey: I'd love to be convinced otherwise, 'cus right now my human fighter is built with option #1 (pre-errata, obviously). Go for it!
 
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Nail

First Post
You hit before you do damage. If you get temp hit points when you hit, you'll have temp hit points when you do damage. So, you'll almost always gain the damage bonus if you're in light armor or chainmail for attacks that require an attack roll.

Errr.....what? Are you being serious? You are saying:
  • #1)Hit enemy
  • #2) You gain THP before you roll for damage,
  • #3) Now roll for damage, and since you have THP (see step #2) you gain the +1(+2) bonus to damage.

Is that what you are claiming?

Okey-dokey......

I doubt that's the way it works, but - hey - who am I to argue? :)
 

Just registered to write this...

PHB 269

MAKING AN ATTACK
All attacks follow the same basic process:
1. Choose the attack you’ll use. Each attack has an
attack type.
2. Choose targets for the attack (page 272). Each target
must be within range (page 273). Check whether
you can see and target your enemies (page 273).
3. Make an attack roll (page 273).
4. Compare your attack roll to the target’s defense
(page 274) to determine whether you hit or miss.
5. Deal damage and apply other effects (page 276).

So first you deal damage, then you apply effects... Like the +2 damage... So, forget about that sweet +2 damage... Its gone!
 

Stalker0

Legend
While BRV got a general nerf, its not a complete one. They now get to enjoy their temp HP against ranged attackers, auras, and other things of note.

For the hammer and chain guy, to me its still viable because hammers are great. They do more damage, they have more powers that apply your con, etc.

Is the drop to chain worth +2 extra damage a lot of the time? I don't know, depends on how much you want that extra damage.

Also one thing to note the way most multiattack hits work, wouldn't the +2 damage apply to all of the attacks after the first one? (unlike an area effect, multihit effects require multiple hit and damage rolls...they are seperate entities).
 

keterys

First Post
Nail, there are two considerations:
1) Are you willing to give up +1 to hit for Con benefits from hammer, better access to feats, and overall more damage (1+# of W for the power)
2) Are you willing to give up 1 AC for +1 or +2 damage

Those are both very valid considerations.
 

Just registered to write this...

PHB 269

MAKING AN ATTACK
All attacks follow the same basic process:
1. Choose the attack you’ll use. Each attack has an
attack type.
2. Choose targets for the attack (page 272). Each target
must be within range (page 273). Check whether
you can see and target your enemies (page 273).
3. Make an attack roll (page 273).
4. Compare your attack roll to the target’s defense
(page 274) to determine whether you hit or miss.
5. Deal damage and apply other effects (page 276).

So first you deal damage, then you apply effects... Like the +2 damage... So, forget about that sweet +2 damage... Its gone!


Nothing in the pages you referenced supports your claim that damage is rolled before the temp hit points are gained.
 

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