I am 49 years old and have been running the same game since October of 1981 and I am telling you I want to upgrade wizards. I was looking for creative suggestions to do this,i am not looking to be talked out of it.
Wizards can pick powers from any arcane class. The power is changed to use Intelligence to hit, but otherwise remains the same (e.g. a Con-based Warlock power would still deal 1d6+Con for damage).I want to make them the most atractive of the arcane classes,but not make it so a player would never play a warlock or
sorcerer.
Strange topic.
Out of interest I spent a couple of play sessions monitoring total damage output, and you know the funny thing...the mage won! Against Rogue and ranger (Level 5-6 party btw).
Fact is he wasnt doing as much per creature, but his ability to hit multiple creatures just stacked right up. Maybe our strikers arent "hyper configured" (we arent really power gamers...thank god!), but still, there is alot to be said for the ability to invoke powers that hit multiple creatures.