jgbrowning
Hero
My wife and I were discussing this thread, and her take was "You guys are arguing about the difference between an art gallery and an art class."
I was like, "Uh, gonna need you to explain that to me."
Her point was that, having only played in a few games, there were only a few folks she'd trust to create a full, detailed world to play in. Her exact words were, "I don't want another Lord of the Rings ripoff". That a world is insanely detailed is not in any way a selling point to her, if it doesn't provide compelling situations for play.
But, she said, there were lots of people she'd be happy to have GM if it's a smaller scope, more "let's create as we go" situation, which may very well have a specific constrained setting and situation, but the focus is not on all that detail. The focus in that kind of game is squarely on the characters, color-heavy, and usually much more about what's introduced at the table than what was pre-prepped.
So in other worlds, if she signs up for an art class, but is instead taken to an art gallery, it doesn't matter how detailed those paintings are -- it wasn't the activity she signed up for.
If you were thinking I'm an art gallery kinda guy, that would be incorrect.

To me, thinking about playing isn't just prep work, its an integral part of gaming - without which the shared worlds and the game would that much poorer. The more the players and the gm think about the game away from the table, the better the at the table experience can become, IMO.
joe b.