stuart
First Post
I agree that 5% XP bonuses, heck ANY XP bonuses based on stats is clunky.Whether or not you agree with him on that point, he mentions a LOT of stuff there and in his previous posts that were clearly clunky.
5% XP bonuses, needing a HIGH attack roll to hit a LOW armor class (and a range of 9 to -10 wtf is that?), having a different XP table for every class, which was necessitated in part because the classes were not balanced against one another etc etc.
Sorry, I freaking love AD&D, but a lot of its RULES are not worth having any nostalgia for. I think he's spot on there.
High attack roll to hit a Low armor class is a personal taste thing, although I don't think it's wonderful it's not THAT horrible either.

Negative armour class numbers is pretty bad. Most people have a hard time subtracting negative numbers... although we always used the charts.
Different XP tables... that's a matter of preference. The Thief leveling much faster than the other classes was a benefit to taking the thief -- you'd get that 2nd level hit dice much faster.
Not using miniatures -- that's totally a preference thing. There's nothing inherently better about playing an RPG with miniatures or without. They're just different games.
Which I think might have been Jonathan's difficulty with playing S&W... he really would have rather been playing 3e instead.
