Which means you missed the main thrust of the argument which is this: the bulk of the treasure isn't hidden at all.
Please note, in my argument above, "if there is a 100% chance of finding X if you look in the right square". The ground area of a module is relevant, as is how much of that ground area the PCs need to search to succeed. For example, in Keep on the Borderlands, is it assumed that the PCs will go to each wilderness area? Clean out each cavern? If other things are happening in the campaign world -- if there are other hooks to draw them away -- this is unlikely to happen. I've never actually run a game in which the PCs have cleaned out the caves.
"Sitting on the floor" is still hidden if you never enter the room it is sitting in.
The modules with the aspis is A1: Slave Pits of the Undercity. The campaign version of the module is anything but linear. if you want a linear adventure in that series, you need to look at A3: Assault on the Aerie of the Slave Lords. But neither is truly relevant here, since they weren't part of the survey.
I was thinking about the layout of the dungeon, and how you need to progress through rooms in order to accomplish a goal. I.e., how linear is the map? How likely is it that you will actually reach all of the encounter areas before doing something else?
I note, btw, that all of those old tournament modules were originally
timed, and that the treasure was not only a means of scoring, but also a means of
preventing the players from finishing in the time allotted if they forgot what their goals were.
Except for things like frogs, dinosaurs, giant lizards, and other creatures that swallow their food whole.
If you, as a player, were reading Gary's modules, you would start to look there, sure. But as a novice player, how likely were you to recover these treasures if the DM didn't twig you to it? Honestly? IME, very few "gut" treasures are ever recovered.
Multiple states, two countries, hundreds of players, same conclusion.
The lizard's bounty is explicitly listed as being "easily found" if one takes the appropriate steps, but this is obviously because a shield is much larger than a gem. You still have to twig to opening 'em up.
An hour? How big do you think that pile of bedding is? I am married and have two kids. You could pile every bit of clothing, bedclothes, and towels the four of us own into a single pile and it wouldn't take an hour to look through.
Cool. Take those clothes. Let a hobo sleep on them for a year or so. Don't launder them. Soil them. Tear them up. Now go back and tell me how long it will take
someone who has never seen these particular items before to determine if there's anything worth keeping in the pile. One hour is a conservative estimate.
I guess there is simply no defense against a DM being a dick.
Read the example of play in the 1e DMG.
In the end, your argument simply doesn't hold up because it assumes that the value of the treasure that is "hidden" is huge.
You (intentionally?) misunderstand what is meant by "hidden" within this context.
Besides, if you don't agree with me, that's no skin off my nose. I'm not trying to convince you; I'm merely trying to prevent you from mischaracterizing my argument.
RC