frankthedm
First Post
That depends on how one defines quite low, the system just severely rewards group tactics over "You take that foe, this one is mine" antics. I'd make the Comparison of Rainbow Six games rather than most '"Lets rock & roll!!!" style FPSs. 31% is the average human starting hit chance. Combat oriented careers can use the free advance at character creation to bring it to 36%.chances to hit are quite low
Having one ally in combat with the same foe adds 10% to hit. Having two or more adds +20% instead.
Charging the foe or spending have your turn to Aim adds 10% to hit. Or if the risks are worth it, sacrificing the chance to parry or dodge by taking a single attack nets a +20% to hit {all out attack]
Some classes can, though since the player has to put effort into getting hit bonuses, buying up weapon skill or another stat is more of a viable choice than it first seems for the beginning character.(and i think you can start with 2 attacks per round),
Parry OR dodge, not both for the same attack and not everything gets those options. Many do, but it is not automatic. You have to have certain [admittedly common] weapon combinations to parry or use up half you turn each round to take a parry stance.plus the defender gets various defence rolls (dodge or parry or both)
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