kitsune9
Adventurer
Well, PC survivability is helped immensely when your GM can't make attack rolls for crap 90& of the time. And the few times he does hit, it's either a pitiful damage roll or the target manages to dodge or parry the attack.
GM: "The lead Orc scores a mighty hit..."
Elf PC: "Finally hit something other than air."
GM: "Shush you. He bellows fiercely as his choppa crashes into your side for... 6 points of damage."
Me: "So between my Toughness bonus and my armor, I take... no damage, right?"
GM: "Blasted Bretonnians and their gorram armor."
Dwarf PC: "Hey, at least Sir Clanksalot couldn't parry or dodge this one."
GM: "Oh shut up and just kill the pathetic blighter already!"
The above is from one of our last few game sessions before the GM's work schedule changed to prevent him from being able to game with us on a regular basis. Which is a shame because the campaign he was running was quite a lot of fun, as he was willing to step out of the "GrimDark" mindset and allow some of the PCs to be a bit happier than what the norm might suggest.
Wolff96,
I can agree whole-heartedly on the "face" of the party being a vital component of a group. Ours was an Entertainer, and I think she transitioned into Rogue. While she wasn't much of a combatant (was a very good knife thrower as well as superb dancer), she proved a great boon on helping us to avoid quite a few scrapes by virtue of her silver tongue, even with some members of the Imperial nobility. Of course, she was quite happy to let the Knight Errant and Troll Slayer take center stage when butts needed to be whupped. And she certainly did keep things lively with a few of her antics.
I ran a WFRP 1e campaign with a similar thing. One of my players had a dwarf who maxed out toughness and armor, and the only way to really even start to hurt him was through Ulric's Fury. Any of the other players got their characters churned into butter if Ulric's Fury was rolled on them. One player I think went through five or six characters in the overall campaign.