Fabio Andrea Rossi
First Post
I am intrigued in WFRPG, but I have one question.
The one thing I like most about DD4E is the possibility to play a wide range of classes, each with its own quirk and some mechanical peculiarities, most of which play very differently from a tactical standpoint.
I do understand that mechanical diversity is not WFRPG main horse and that careers work very differently respect to classes, but what I'd like to know is if the careers have some differences between them.
I mean: is the only different a bunch of different skills and access to skills and talents or are there different "powers" (or talent or whatever) making for instance a troll slayer different from a witch hunter?
Back then I liked a lor Warhammer quest, in that boardgame the characters were very different.
Is some of this aspect reflected in this game?
100 careers seem like a lot to leave space to really different abilities.
Some wisdom from you guys would prove invaluable in making the hard choiche whether to try this fascinating setting
The one thing I like most about DD4E is the possibility to play a wide range of classes, each with its own quirk and some mechanical peculiarities, most of which play very differently from a tactical standpoint.
I do understand that mechanical diversity is not WFRPG main horse and that careers work very differently respect to classes, but what I'd like to know is if the careers have some differences between them.
I mean: is the only different a bunch of different skills and access to skills and talents or are there different "powers" (or talent or whatever) making for instance a troll slayer different from a witch hunter?
Back then I liked a lor Warhammer quest, in that boardgame the characters were very different.
Is some of this aspect reflected in this game?
100 careers seem like a lot to leave space to really different abilities.
Some wisdom from you guys would prove invaluable in making the hard choiche whether to try this fascinating setting

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