Re-skinning Cleric Powers: Avandra

I think the big thing you're stumbling on here is the "radiant" keyword. But bear in mind that reflavouring isn't just for powers. Keywords too.

For instance, maybe a bit of the fluff you use for Avandra is that she wouldn't oppose undead if they would just have some fun once in a while. Substitute "cheerful," just as an attitude thing, both on your own stuff and on the monsters' vulnerabilitites. Undead just go down harder, and faster, to chains of misfortune.

Or maybe undead basically count as direct objects rather than indirect ones, as far as chance is concerned. A human target of Lance of Faith ["Chance of Faith"?] might trip and expose his flank - indirect damage. A skeleton target might have its blocking arm come disjointed at the elbow - direct damage, therefore higher.

Or one of your unwritten cleric features is "Laughter of Avandra." This is a real magic, it's part of your prayers - you have to truly feel the joy to use it (RP constraint). When you do, and a power has the radiant keyword, it's the Laughter that's doing the extra damage or extra effects. (This would be particularly cool if you MC'd into Warlock and picked up Starfire Womb.)
 

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If that helps:

I have a PC in my party that is a human cleric of Avandra. He is a very positive person and indeed have little to do with the usually "all mighty divine stuff".

First and foremost he made a decision to be a heler/supporter. He is using mostly ranged spells and he is a little pacifist.

His signature power is Beacon of Hope, described as "the waves of green energy from Avandra that emmanates from his ring (his holy symbol), filling everyone with hope and revigorating the party. Enemies feel disincouraged and weakenned."

With Divine power he gave up his turn undead in favor of the new class feature (forgot the name, something with mercy).

I hope that helps.

Oh! He uses Diplomacy a lot and stays away from intimidate and its variations.
 

Or maybe undead basically count as direct objects rather than indirect ones, as far as chance is concerned. A human target of Lance of Faith ["Chance of Faith"?] might trip and expose his flank - indirect damage. A skeleton target might have its blocking arm come disjointed at the elbow - direct damage, therefore higher.

Ah that is an interesting take where "true luck" is benign and chance itself favors living naturals , (she is the patron of all heros whether they realize it or not..) and proper luck derived attacks have increased effect on pretty much the same set of beings that are affected by astral sea leakage...could be a coincidence... now a wizards power might seem to manifest as luck manipulation but it "really isn't" at least from the point of view of the cleric of Avandra.

Any attack dealing 1 point of damage is potentially deadly so those chance of faith needs to be wicked :].

I think luck effects might feel more like luck if they were more controllery.. but perhaps that is from the point of view of a human... with nice saving throws and the approval of Avandra... bad luck is mucky saves and trips are granting combat advantage.... etc. pure damage based luck?...doesnt feel quite as much like luck.
 
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