Round 3, continued
Woe slips under the floating specter, slashing it and the nearby wraith with his spear. The wraith disappears with a faint sigh.
(6 damage to the specter after insubstantial, and marked by Woe. Wraith is killed.)
Palindrome summons fire from his nose, then moves closer to Tander. The last wraith disappears, and one of Arnests bodyguards screams in horrible pain. Palindrome then summons Happy the Hugging Fireball. Sadly, the specter evades the fireball's cheerful hug. The illusory shadows disappear.
(scorching burst hits wraith 9 and orc 1, misses specter 3. Happy misses specter 2. Grasping shadows expires. KenHood takes -200 xp for putting That Song in my head.)
Atreus stands and gathers his strength, then ducks through the underbrush to flank the nearby specter, easily dodging its attack. His own riposte is not strong, but does find purchase in the creature's non-flesh.
(OA misses, Atreus hits for 5 after resists.)
Arnest calls,
"Spread out! Those blasts will destroy us all!" He crawls to the southeast, casting a pair of glowing missiles that further erode the specter's shape.
(crawl to T8, magic missile hits specter 3 for 4 after resists. He saves vs. cold vuln.)
The half orc bodyguards stand. Two of them take nasty burns from proximity to Happy. One, lacking any nearby target, heeds Arnest's orders and backs away. The other two hew at the nearby specter with their axes, displacing great gouts of shadow.
(orc 1 hits specter 3 for 7 damage after resists, and shifts E. orc 2 takes 6 fire damage from the flaming sphere, and hits specter 3 for 5 after resists. specter 3 is bloodied. orc 3 takes 8 fire damage, stands, and moves to R10. rolls attacks, fire. Orc 1 saves vs. vuln 3 cold.)
Both specters disappear, though one leaves a wisp of smoke behind from Happy's cheerful radiance.
(they become invisible. s3 fails to save vs. cold vuln. S2 takes 4 from happy, after resists, becoming bloodied.)
[sblock=Tander]After specter 2 disappears, you feel the sensation of wrongness from its presence increase, then decrease, moving in a generally southerly direction. You think you would recognize that feeling, if you were in close proximity to it again.[/sblock]
There is a sizzling, ozone-like smell from the area to the northeast of Happy. Moments later, the griefmotes appear again in flashes of brilliant cold. One is directly above one of Arnest's guards. Another is south of Happy. The third is just south of the path, near Palindrome and Arnest. After the first flash, only Arnest cries out. After the flashes of intense cold, they disappear again.
(motes 2 and 3 start next to Happy, and take 2 and 4 damage after resists, respectively. mote 1 flashes in R7, hits only Arnest, for 4 cold damage and vuln 3 cold (se). mote 2 flashes in P8 directly above orc 1, and hits Atreus, orc 1, and orc 2 for 5 cold, etc etc. Atreus takes 3 extra from vuln. Atreus is bloodied again. mote 3 flashes in Q4, hitting only Palindrome for 8 4 cold damage (half from weakened) and 3 vuln. damage rolls.)
[sblock=initiative and status]
Tander hp
26/29 surges 8/8, +5 to healing
<=== You're up
Woe hp
29/40 surges 9/10, prone
Palindrome hp
20/24 surges 6/6, vuln 3 cold (save ends)
Atreus hp
8/29 surges 6/7 vulnerable 3 cold (save ends), +2 defenses TSNT
Arnest
40 damage, bloodied, prone, "protective spell" from Palindrome, vulnerable 3 cold (save ends)
Half orc 1
32 damage, slowed TENT (wraith 9), vulnerable 3 cold (save ends)
Half orc 2
22 damage, vuln 3 cold (save ends)
Half orc 3
10 damage, prone
specter 1 destroyed
specter 2
18 damage, marked by Woe, invisible (last seen in Q3)
specter 3
25 damage, bloodied, vulnerable 3 cold (save ends), invisible (last seen in O7)
mote 1
unharmed, invisible, last seen in R7
mote 2
2 damage, invisible, last seen in P8.
mote 3
10 damage, invisible, last seen in Q4
wraith 1 destroyed
wraith 2 destroyed
wraith 3 destroyed
wraith 4 destroyed
wraith 5 destroyed
wraith 6 destroyed
wraith 7 destroyed
wraith 8 destroyed
wraith 9 destroyed
wraith 10 destroyed
wraith 11 destroyed
Zones in effect:
* enemies adjacent to specters take -2 to defenses.
Resources used:
specter 2: spectral breath
specter 3: spectral breath
Tander: divine glow, beacon of hope, AP, 1xHealing word, turn undead
Palindrome: grasping shadows, flaming sphere, AP
Atreus: second wind, AP
[/sblock]
[sblock=map]
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