LostSoul
Adventurer
Oh, my idea is something like this:
Player describes PC's action to disarm.
We resolve it as an attack.
Str or Dex? Based on the description.
Weapon or not? Based on the description.
vs. what? Part of that is going to be based on the description; also, based on the monster. Strong brutes - vs. Fort. Quick little bastards - vs. Ref. A trained warrior - vs. AC (if they use shields), vs. 10 + attack modifier (swordmasters, like drow).
Then we add a modifier because disarming someone is hard. +2 to the defense is my basic go-to. +4 is reasonable. Add in other modifiers, like if the guy uses his weapon in two hands or not, if he's large, etc. Maybe a bonus to defense if the guy's an elite or solo - same as the save bonus.
Hit: The weapon ends up in the target's square.
I'd definitely make it an encounter power against elites and solos - fool me once, etc. Standard guys, not so much.
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I was looking at high-level monsters and boy, would it be unbalanced! Maybe it's only a heroic tier thing. Maybe a bonus to defense based on tier.
edit: And yeah, it's only for PCs. Monsters who want to disarm should have it in their statblock.
Player describes PC's action to disarm.
We resolve it as an attack.
Str or Dex? Based on the description.
Weapon or not? Based on the description.
vs. what? Part of that is going to be based on the description; also, based on the monster. Strong brutes - vs. Fort. Quick little bastards - vs. Ref. A trained warrior - vs. AC (if they use shields), vs. 10 + attack modifier (swordmasters, like drow).
Then we add a modifier because disarming someone is hard. +2 to the defense is my basic go-to. +4 is reasonable. Add in other modifiers, like if the guy uses his weapon in two hands or not, if he's large, etc. Maybe a bonus to defense if the guy's an elite or solo - same as the save bonus.
Hit: The weapon ends up in the target's square.
I'd definitely make it an encounter power against elites and solos - fool me once, etc. Standard guys, not so much.
*
I was looking at high-level monsters and boy, would it be unbalanced! Maybe it's only a heroic tier thing. Maybe a bonus to defense based on tier.
edit: And yeah, it's only for PCs. Monsters who want to disarm should have it in their statblock.