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The "Bubble"

Player: Can I make an Acrobatics check to stand up in an adjacent square?

DM: Sure can. Let's call it in at Moderate DC.

Player: (rolls) Alright! I roll onto my feet and swing my weapon upwards as I go! (rolls attack)


Ah, Acrobatic Stunt, you're so awesome... :)
 

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Enemies, obv, because you can't enter your enemy's square unless they are helpless. And allies obviously cannot -stay- in a prone character's square.
 

Actually, the rules specifically say you can end your turn in an ally's square if he is prone. PH1 pg. 283. "Moving Through Occupied Squares"
 

I actually meant that you should not be able to end your turn in a square occupied by a prone ally. It seems I was wrong.

I still don't think there is a good reason for that rule when the ally is not helpless though. It will mostly be used for free shifts anyway, which seems unnecessary.
 

I actually meant that you should not be able to end your turn in a square occupied by a prone ally. It seems I was wrong.

I still don't think there is a good reason for that rule when the ally is not helpless though. It will mostly be used for free shifts anyway, which seems unnecessary.
There's an interesting flavor to it: you stand over your ally and shelter him so he has more flexibility in how he gets to his feet.

t~
 

There's an interesting flavor to it: you stand over your ally and shelter him so he has more flexibility in how he gets to his feet.

t~


Actually the wizard (yes, the wizard) in my gamming group did that. She steped inside the fallen cleric's square and shouted at the enemy: " you will not step any furter". I remmembered Samwise quite to Larachna... amazing scene.

Player: Can I make an Acrobatics check to stand up in an adjacent square?

DM: Sure can. Let's call it in at Moderate DC.

Player: (rolls) Alright! I roll onto my feet and swing my weapon upwards as I go! (rolls attack)


Ah, Acrobatic Stunt, you're so awesome... :)


Hahahahah Claudio, trying to sneak in that exploit again? ;)You and I know you were trying to abuse my friend... double run, fall prone, and stand up free next round keeping the +2 bonus from prone instead of granting CA to those archers were a huge abusive maneuver....:p

And frankly these "skill fixes" are terrible, becuse basically the acrobatic character would be immune to the prone condition (as written) as his skills progresses. Makes no sense to me if there are powers/itens/feats outthere that you can buy exactly to do that trick.

Any "fix" would not only weak many knock prone powers, but make those aftermentioned things useless. Wanna get up easly? Spend some character resourses on it and stay a unique character.

Honestly I can underestand why the "stand up" is a well defined move action. And why everyone thinks they have to attack with their best tactic/weapon every single round of their carreers?

Only argument I believe is interesting on all this is that you can shift if there is someone in your square, but you cant if there is noone there. If you really wanna fix this we can merelly forbid "square invasion". Its way better that give free movement, or create basic combat maneuvers (partial charge) that counter encounter powers.

As aways just my 2 cents.:cool:
 
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Only argument I believe is interesting on all this is that you can shift if there is someone in your square, but you cant if there is noone there. If you really wanna fix this we can merelly forbid "square invasion". Its way better that give free movement, or create basic combat maneuvers (partial charge) that counter encounter powers.

As aways just my 2 cents.:cool:
Another possible fix is to allow standing into an adjacent square at the cost of provoking an OA if no ally is present to "shield" you.

t~
 

Here's my challenge to anyone who doesn't like the idea of a "lunge":

Without referring to game balance or other rules-based arguments, give me one good and consistent* reason why a creature who is able to stand still and make an attack, or a move certain distance (in this case, 10 feet) and make an attack should be unable to move a shorter distance (in this case, 5 feet) and make the same attack.

* For purposes of this discussion, a consistent reason is one that does not rely on special circumstances to be effective, and is just as applicable on a flat, featureless plain as it is in mountains or jungles full of obstacles and difficult terrain.
 
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