Klaus
First Post
You ARE spending resources, my friend: choosing Acrobatics as a trained skill and having a Dex high enough to succeed on an Acrobatic Stunt.Actually the wizard (yes, the wizard) in my gamming group did that. She steped inside the fallen cleric's square and shouted at the enemy: " you will not step any furter". I remmembered Samwise quite to Larachna... amazing scene.
Hahahahah Claudio, trying to sneak in that exploit again?You and I know you were trying to abuse my friend... double run, fall prone, and stand up free next round keeping the +2 bonus from prone instead of granting CA to those archers were a huge abusive maneuver....
And frankly these "skill fixes" are terrible, becuse basically the acrobatic character would be immune to the prone condition (as written) as his skills progresses. Makes no sense to me if there are powers/itens/feats outthere that you can buy exactly to do that trick.
Any "fix" would not only weak many knock prone powers, but make those aftermentioned things useless. Wanna get up easly? Spend some character resourses on it and stay a unique character.
Honestly I can underestand why the "stand up" is a well defined move action. And why everyone thinks they have to attack with their best tactic/weapon every single round of their carreers?
Only argument I believe is interesting on all this is that you can shift if there is someone in your square, but you cant if there is noone there. If you really wanna fix this we can merelly forbid "square invasion". Its way better that give free movement, or create basic combat maneuvers (partial charge) that counter encounter powers.
As aways just my 2 cents.![]()
Those powers and items you mention let you do more than just stand up. Hop Up, for instance, is the Rogue Utility 2 that lets you, as an immediate reaction to being knocked prone, stand up and shift 1 square. At level 2!
The Acrobatic Stunt use of Acrobatics and the DC/Damage by Level table in the DMG are there to let players think outside of the powers structure. Using Dungeoneering to cause a wall to collapse and create a square of difficult terrain, use Nature to set up a trap in a square next to the campsite, etc.
Creative thinking: embrace it!