Tales of an Eternal Kingdom D&D 3.5 *Recruiting*

Code:
[B]Name: [/B]Desicar The Despoiler
[B]Class:[/B] Unholy Warrior
[B]Race:[/B] Human
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Evil
[B]Deity:[/B] HIMSELF (or until he finds something better)
 
[B]Str:[/B] 16 +3    [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 12 +1    [B]BAB:[/B] +1         [B]HP:[/B] 13
[B]Con:[/B] 16 +3    [B]Grapple:[/B]      [B]Dmg Red:[/B] none
[B]Int:[/B] 12 +1    [B]Speed:[/B] 30'      [B]Spell Res:[/B] 0%
[B]Wis:[/B] 12 +1    [B]Init:[/B] +4        [B]Spell Save:[/B] n/a
[B]Cha:[/B] 15 +2    [B]ACP:[/B] -6         [B]Spell Fail:[/B] n/a
 
                      [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]              10        +4     +2                                   16
 
[B]Touch:[/B] 10              [B]Flatfooted:[/B] 16 

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                     2       +3              +5
[B]Ref:[/B]                       0       +1             +1
[B]Will:[/B]                      0        +1             +1
 
[B]Weapon                  Attack   Damage     Critical[/B]

 
[B]Languages:[/B] Common, Draconic
[B]Abilities:[/B] Human Racial Traits (PHB pg.13), Unholy Warrior Domains

[B]Feats:[/B] 
Weapons Prof. Simple, martial
Armor Prof. All
Shield Prof.
Improved Intitiative
Infernal Pact
     Immunity
[B](At your allowance may I take this, making an infernal pact before I left? And Can I take Immunity and start with -250 xp, level up slower due to it? If not its cool, I just got a cool character idead.)[/B]
     
 
[B]Domains:[/B]
Gluttony-Taste
             Wave of Hunger
Pride- Hamartia
         Self-Satisfied
 
[B]Skill Points:[/B]  12     [B]Max Ranks:[/B]4/2
 
[B]Skills                   Ranks Mod  Misc  Total[/B]
Bluff                    4      2               +6
Knowledge(religion) 4      1              +5
Concentration        4      1               +5

[COLOR="Red"][B]Equipment:                        Cost      Weight[/B]
(May I take an unholy warrior weapon)
Scale Mail 50gp 30 lbs.
Heavy Steel Shield 30 gp 15 lbs.
Shield Spikes 10 gp 5 lbs.
Travelers Outfit 1 gp 5 lbs.
Manacles 15 gp 2 lbs.
Backpack 2 gp 2lbs.
Averagelock-manacles 40 gp 1 lbs.
3 torches 3 cp 3 lbs.
Waterskin 1 gp 4 lbs.
Oil    10 gp  10 lbs.
 
[B]Total Weight: 74 (double check my math)[/B]      [B]Money: 59g 1s 7c [/B]
 [/COLOR]
                     [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]    >76   153    230  230   1200              

[B]Age:[/B] 30
[B]Height:[/B] 6'0"
[B]Weight:[/B] 215 lbs.
[B]Eyes:[/B] Red
[B]Hair:[/B] Black
[B]Skin:[/B] Pale White

approved, and go ahead and take the weapon
but you should only be pushing 150-200 gold total. your money bag seems a bit heavy beaux
 

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Yes I must step back into the light or I would have to change my name to...

UN-HolyMan LOL

ok where is the good thread so I can post my know it all bard????


HM (4ever)
 


Thanks alot HolyMan!

My bio's ready, so here it goes:

Trodder
Background
[sblock]
Born into a small elven tribe, Trodders life as a child was joyful and easy. However, a plague of epic proportions came along, spread by a necromancer who needed high elven bodies for experiments. Trodder, by that time fifteen years old, a small child by elven standard, was the only survivor and had to flee the village as his parents torn bodies were raised. He was dying, and would have been dead if it wasn’t for Erush, an orcish hermit that found him and took him in. The hermit healed him and took care of him, letting Trodder work in the gardens in exchange for his life. He educated him in orcish and common, and trained him as a hunter. Trodders mind was already beyond humanoid salvation though, and even though he quickly picked up whatever he was told he would still seem distant or disturbed at times, talking to himself in elven while staring into oblivion.

Then came the heroes; three men in shining armor, screaming to their “goodly” gods and slaughtering Erush where he stood. Trodder fled, grabbing Ripper, Erush wicked axe, swearing an act of revenge on the killers of Erush. He was sixty-three by the time, a young elven man, and skilled with both bow and axe. During that night, he tracked the heroes and set their camp on fire. The vengeance was complete when he saw their bubbling flesh and heard their panicked screams. But he was without a home, since he didn’t know enough to manage the farm alone without the divine help of Erush, so he went to the big city. There he was shunned due to both his scarred and twisted flesh and his dark mindset. After an accidently killing a merchant, he was banished, but he entered the city again at night, and after some time moved into the sewers where he lived for some years until meeting the wizard in red robes, promising a fine bow in exchange for his help with an experiment.
[/sblock]

Appearance
[sblock]Trodder is an elf of average length and quite muscular, but his skin and hair was ruined by the plague so many years ago. His skin is covered in scars after blisters and hair grows only in small patches on his head. His clothes and equipment are mostly stolen, found, or made, and his most precious item, “Ripper”, is a mean axe with a curved blade and more akin to a scythe than the axes used by mankind. He wears studded leather made from scraps of several different armors, with a bit of chainmail here and there and only wool in other, and he also carries a large, jagged dagger with a curved blade – a kukri-like weapon he took from the body of a headhunter the town had employed to find him.[/sblock]

Personality
[sblock]Throughout his life, Trodder has become more and more cynical and bitter. He doesn’t talk too much, and don’t get friends. He has had a few companions over the years, though these relations have been more to survive than because he actually has cared about anyone, and more than once has the relations ended with an axe on the back of his partner. He often seem to mutter to himself in a quite strange dialect of elven, much akin to how a child talks, and sometimes he becomes almost apathic for several hours. He has a passionate hate for so-called heroes, especially knights, paladins, and clerics of the goodly gods and takes a certain pleasure in hurting them, remembering the sweet taste of vengeance.[/sblock]

Stats
[sblock]
Code:
[B]Name:[/B] Trotter
[B]Class:[/B] Urban Ranger
[B]Race:[/B] Elf
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Evil
[B]Deity:[/B] No specific

[B]Str:[/B] 14 +2 ( 6p.)     [B]Level:[/B] 1        [B]XP:[/B] 0
[B]Dex:[/B] 20 +5 (16p.)     [B]BAB:[/B] +1         [B]HP:[/B] 12 (1d8+4)
[B]Con:[/B] 12 +1 ( 6p.)     [B]Grapple:[/B] +3     [B]Dmg Red:[/B]
[B]Int:[/B] 14 +2 ( 6p.)     [B]Speed:[/B] 30'      [B]Spell Res:[/B]
[B]Wis:[/B] 14 +2 ( 6p.)     [B]Init:[/B] +5        [B]Spell Save:[/B] 
[B]Cha:[/B]  8 -1 ( 0p.)     [B]ACP:[/B] -1         [B]Spell Fail:[/B] 15%

                   [B]Base  Armor Shld   Dex  Size   Nat  Misc  Total[/B]
[B]Armor:[/B]                 10    +3    0    +5     0     0     0    18
[B]Touch:[/B] 12              [B]Flatfooted:[/B] 16

                         [B]Base   Mod  Misc  Total[/B]
[B]Fort:[/B]                      2    +1    +2    +5
[B]Ref:[/B]                       2    +4          +6
[B]Will:[/B]                      0    +2          +2

[B]Weapon                      Attack   Damage     Critical[/B]
Masterwork Long Bow          +7      1d8           20x3
"Ripper"		     +3      2d4+2         20x4
Kukri			     +3      1d4+2      18-20x2

[B]Languages:[/B] Common, Elven, Orc

[B]Abilities:[/B] Favored Enemy (Human), Track, Wild Empathy

[B]Feats:[/B] Toughness

[B]Skill Points:[/B] 32       [B]Max Ranks:[/B] 4/2
[B]Skills                   Ranks  Mod  Misc  Total[/B]
Craft (Weapon)		      1    +2     0    +3
Heal			      3	   +2    +2    +7
Hide			      4    +5    -1    +8
Knowledge (Nature)            2    +2     0    +4
Knowledge (Local)             2    +2     0    +4
Move Silently                 4    +5    -1    +8
Open Locks (cc)               1    +5     0    +6
Sleight of Hand (cc)          2    +5    -1    +6
Survival                      4    +2     0    +6
Spot			      3    +2    +2    +7
Listen			      3    +2    +2    +7

[B]Equipment:                      Cost  Weight[/B]
Studded leather armor	            25gp   10lb
MW Long Bow			     0gp    3lb
Quiver with 20 arrows		     1gp    3lb
"Ripper"			    18gp   10lb
Kukri				     8gp    2lb
Knife				     1gp    1lb
Backpack with:                       2gp    2lb			
	Blanket, winter		     5sp    1lb
	Food for 2 days              1gp    2lb
	Flint & Steel		     1gp    ---
	Waterskin		     1gp    4lb
	Thieves' Tools		    30gp    1lb
	Healer's Kit		    50gp    1lb	

[B]Total Weight:[/B]38lb      [B]Money:[/B] 41gp 68sp 55cp

                           [B]Lgt   Med   Hvy  Lift  Push[/B]
[B]Max Weight:[/B]             58   116   175   350   725

[B]Age:[/B] 116
[B]Height:[/B] 5'5"
[B]Weight:[/B] 143 lb
[B]Eyes:[/B] Green
[B]Hair:[/B] Black
[B]Skin:[/B] Fair
[/sblock]
 
Last edited:

Rolled up my character. Usually I just play generalist wizards, but decided to go necromancer this time. Not necessarily planning on a prestige class, but maybe I'll pick up loremaster down the line.
[h3]

Darneth Rauthym [/h3]

Stats:

[sblock]
Human necromancer level 1
Alignment: Neutral

Str 10
Dex 14
Con 15
Int 18
Wis 14
Cha 10

HP: 6

Fort: +2
Ref: +2
Will: +4

AC: 12

Languages:
Common
Draconic
Elven
Gnome
Infernal

Skills:
Concentration: 4+2 = 6
Knowledge (Religion): 4+4 = 8
Knowledge (Arcana): 4+4 = 8
Search: 2+4 = 6
Spellcraft: 4+4 = 8
Spot: 2+2 = 4

Feats:
Arcane Defense (Necromancy)
Scribe Scroll
Spell Focus (Necromancy)

Equipment:
Masterwork light crossbow
Quiver with 20 bolts
Dagger
Spellbook
Spell component pouch
Bedroll
50' of hemp rope
10 foot pole
Ink and pen
Waterskin
Rations, 5 days

Spells per day:
3/2 + 1 necromancy
Barred schools: Enchantment and Illusion

Spellbook:
all cantrips, detect undead, identify, mage armor, magic missile, protection from evil, ray of enfeeblement, summon monster I
[/sblock]

Just going to make him a wizard from the Realms, since I can fake that setting fairly well.

Background:

[sblock]
Darneth Rauthym is the son of two wizards who live in the city of Silverymoon. He inherited his parents' gift for magic, but never shared the sense of justice they tried to instil in him while growing up in the Silver Marches. Upon discovering that their son was studying the arts of necromancy which they abhorred, they disinherited him, and he turned to a life of adventure. He made his way to the city of Waterdeep where he joined an adventuring company planning an expedition into the vast labyrinth of Undermountain. Unfortunately, just after the party entered the first level of that dungeon, the party barbarian triggered a strange portal and Darneth accidentally stepped through it. There he met man in a red cloak who offered him a crossbow of incredible quality to help him with a magical experiment. After a few words from him Darneth opened his eyes and found himself in these woods. Eventually, he encountered others who shared a similar story.[/sblock]

Appearance and personality

[sblock]
Darneth is of average height and build. He has fair skin, dark hair, blue eyes, and wears a short trimmed goatee. He is amoral, caring only about gaining magical knowledge, hungering for the power it will give him. [/sblock]
 
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The good Jasperian

[sblock=bad guys don't look]
Code:
Name: Jasperian Sunsong
Class: Bard
Race: Human
Size: Medium
Gender: Male
Alignment: Neutral Good
Deity: ?
 
Str: 10 +0      Level: 1        XP: 0
Dex: 16 +3      BAB: +0         HP: 10 (1d6+1+3)
Con: 12 +1      Grapple: +0     Dmg Red: none
Int: 14 +2      Speed: 20'      Spell Res: 0%
Wis: 10 +0      Init: +3        Spell Save: 14+ spell lvl
Cha: 18 +4      ACP: -1         Spell Fail: 0%
 
                   Base  Armor Shld   Dex  Size   Nat  Misc  Total
Armor:           10    +4    +1    +3                      18
Touch: 13              Flatfooted: 15
                          Base   Mod  Misc  Total
Fort:                      0    +1          +1
Ref:                       2    +3          +5
Will:                      2    +0          +2
 
Weapon                  Attack   Damage     Critical   Range
Rapier                    +0     1d6        18-20x2     ---
Dagger(melee)             +0     1d4        19-20x2     ---
Dagger(thrown)            +3     1d4        19-20x2     10' 
 
Languages: Common, Elven, Halfling
Abilities: Bardic Music, Bardic Knowledge, countersong, fascinate,
 inspire courage +1, Human traits 
 
Feats:  Prof. with all simple weapons plus longsword, rapier, sap, short sword,
 short bow, and whip, Prof. with light armor and shields(except tower shields), 
Negotiator (bonus human), Toughness(lvl1)
 
Skill Points/lvl: 9/lvl   Max Ranks: 4/2
Skill points: 36       
Skills                      Ranks  Mod   Misc   Total
Perform(lute)                 3    +4     +2     +9
Perform(singing)              3    +4            +7
Diplomacy                     4    +4     +2     +10
Bluff                         3    +4            +7
Sense Motive                  3    +0     +2     +5
Knowledges(all)               2    +2            +4  
 
Spells Known:
Detect Magic
Daze
Ghost Sound
Message   
 
Equipment:               Cost  Weight
Taveler's Outfit            0gp     0lb
Chainshirt(mw)              0gp    25lb
Buckler                    15gp     5lb
Rapier                     20gp     2lb
Dagger                      2gp     1lb
Backpack                    2gp     2lb
  -sunrods(2)               4gp     2lb
  -trail rations(2days)     1gp     2lb
  -waterskin                1gp     4lb
  -sack(empty)              1sp    .5lb
Belt Pouch                  1gp    .5lb
  -flint&steel              1gp     ---
  -whetstone                2cp     1lb
Lute(mw)                  100gp     3lb
Bedroll                     1sp     5lb
Spell Component Pouch       5gp     2lb
 
 
Total Weight:55lb      Money: 47gp 7sp 8cp
                           Lgt   Med   Hvy  Lift  Push
Max Weight:                 33    66   100   200   500
 
Age: 19
Height: 5'11"
Weight: 165lb
Eyes: light blue
Hair: blonde
Skin: light
[/sblock]
 
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How about a paladin for the good side?

[sblock=bad guys don't look]Character Name: Daphne Millbrook
Race: Human
Class: Paladin
Alignment: Lawful Good

Gender: Female
Age: 21
Height: 6’1”
Weight: 125#
Skin: Medium
Eyes: Blue
Hair: Blond

Character Level: 1

Known Language: Common

-------------------------------------------------------

Strength: 12 (+1) [4 pts]
Dexterity: 10 (+0) [2 pts]
Constitution: 12 (+1) [4 pts]
Intelligence: 10 (+0) [2 pts]
Wisdom: 12 (+1) [4 pts]
Charisma: 20 (+5) [24 pts]

-------------------------------------------------------

Armor Class: 20 (10 base + 8 armor + 2 shield)
Flatfooted Armor Class: 20
Touch Armor Class: 10

-------------------------------------------------------

Hit Points: 11

-------------------------------------------------------

Saves:
Fortitude: +3 (2 base, +1 Con)
Reflex: +0 (0 base, +0 Dex)
Will: +1 (0 base, +1 Wis)

-------------------------------------------------------

Initiative Modifier: +0
Base Attack Bonus: +1
Melee Attack Bonus: +2
Ranged Attack Bonus: +1

-------------------------------------------------------

Class Features: Aura of good, detect evil, smite evil 1/day

-------------------------------------------------------

Weapons:
Longsword (1-H, 1d8+1, 19-20/x2, S)

-------------------------------------------------------

Skills:
Diplomacy/9 (Cha) ** 4 ranks
Handle Animal/9 (Cha) ** 4 ranks
Ride/4 (Dex) ** 4 ranks

-------------------------------------------------------

Feats:
Mounted Combat (1st level)
Ride-by Attack (Human bonus)

-------------------------------------------------------

Equipment & Gear:
Travelers Outfit (0gp, 0#, worn)
MW Full Plate (0gp, 50#, worn)
Wooden Holy Symbol (1gp, 0#, worn)
Heavy Steel Shield (20gp, 15#, carried)
Longsword (15gp, 4#, belt)
Light Warhorse (150gp)
Riding Saddle (20gp, 30#, horse)
Bit & Bridle (2gp, 1#, horse)
Saddlebags (4gp, 8#, horse)
100’ of Silk Rope (20gp, 10#, saddlebags)
10 Pitons (1gp, 5#, saddlebags)
Hammer (5sp, 2#, saddlebags)
2 Sacks (2sp, 1#, saddlebags)
3 Pieces of Chalk (3cp, 0#, saddlebags)
Flint and Steel (1gp, 0#, saddlebags)
10 Torches (1sp, 10#, saddlebags)
5 Candles (5cp, 0#, saddlebags)
Bedroll (1sp, 5#, saddlebags)
Waterskin (1gp, 4#, saddlebags)
Whetstone (2cp, 1#, saddlebags)
8 days of trail rations (4gp, 8#, saddlebags)
Total (240 gp, 69#/85# on horse)

-------------------------------------------------------

Encumbrance: 43/86/130/260/650
Horse Encumbrance: 230/460/690/1380/3450
Base Speed: 30 ft
Normal Speed: 20 ft

-------------------------------------------------------

Horse (white):
Justice; Male Light Warhorse; Large Animal; HD 3d8+9; hp 22; Init +1;
Spd 60 ft.; AC 14 (-1 size, +1 Dex, +4 natural); BAB +2; Grp +9;
Atk +4 Melee (hoof, 1d4+3), Full Atk +4 melee (2 hooves, 1d4+3) and
-1 melee (bite, 1d3+1); SA -; SQ low-light vision, scent; AL TN;
SV Fort +6, Ref +4, Will +2; Str 16, Dex 13, Con 17, Int 2, Wis 13, Cha 6.

Skills & Feats: Listen +4, Spot +4; Endurance, Run.[/sblock]
 
Last edited by a moderator:

Sheet is pretty close to ready, Kage, sorry for the delay, stuff happened around here and I didn't get a whole lot of time to think.

I'm having trouble finding the starting gold for my ninja... Can anyone help me out there?
 

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