3e was an amazing character generating system with a lousy set of rpg rules tacked on the end. People wanted change because the rules let them down all the time. 3e had some serious flaws that shortened its lifespan as it couldn't sustain sales without bloating the system beyond playability.
Geez.... I wish I had this kind of time on my hands. Between work, wife and child, family, friends and other non-D&D activities, I just don't have time to spend on this type of activity.This isn't necessarily true. I made many 3.5 characters solely for enjoyment, many of which I never played or even intended to play. I would volunteer to make or assist making other PCs for players who didn't care for building or were new. I made all sorts of NPCs for my DMs and even their friends who were DMing completely different games. Point of fact, I got at least as much enjoyment from building characters as from actually playing them.
I'm not alone in this, I know at least one other individual who never played 3e at all, but bought books and made characters as a fun past-time. (Mind you, I'm not claiming anything about how prevalent this behavior is, just that it is one way to enjoy D&D).
Let me provide an example of this in comic book terms!
If you group the Green Lantern with the Flash, the Question, and Black Canary, you find a diverse team full of people with different powers. A guy with super speed would do things differently then a paranoid detective; who is different from an expert martial artist with a sonic scream attack, and a Green Lantern who can do all sorts of things!
Now what if you have a superhero group composed of four Green Lanterns? One could think that they are very much alike. After all, they all wear green and black costumes, they all have a power ring, and they all make green stuff appear to do things.
However, each Green Latern is a unique being who uses the ring differently. When John Stewart uses the ring, it reflects his architectural background. You can see every nut and bolt and could mechainily recreate what John summons. Kyle Rayner recreates fictional characters. Hal Jordan keeps it simple with the basic laser beams and force fields.
For me it is like I said, role playing is not between the covers of a book.3e was an amazing character generating system with a lousy set of rpg rules tacked on the end. People wanted change because the rules let them down all the time. 3e had some serious flaws that shortened its lifespan as it couldn't sustain sales without bloating the system beyond playability.
Shrug. Don't underrate the value of the "D&D" brand. I was playing "better" games as soon as I discovered them.Don't forget, earlier editions played just fine without hardly any choice at all.
I have the same imagination whether I am playing 4E, 3E, GURPS, WoD, whatever.... That is a non-variable.4e has plenty of choices, you just have to dress them up with your own flavour and fluff. Thats what needs to be different, not the mechanics. A little imagination goes along way.
Interesting. I find that I build more characters for fun in 4E than I did in 3E. Just because I make the same number of decisions when building a character at any given level, does not mean that those decisions are necessarily the same. I find that with 4E, I always want to pick more things than I have slots for. It forces me to make a decision on what to choose. If I choose one option, I have to choose to give up a second or third good option. I never feel that the character is done and look forward to choosing something more the next level. In the end, even if I do not plan to play the character, I build them with the intention that they would play differently.
I personally got over the fact that non-casters use one mechanic for their abilities and casters use another. I personally see no value in one character that has a lack of options and another character having an overwhelming amount of options.
I'm not sure what your complaint is here. If you want to keep your Sleep spell from level 1 to 30, you can.
As for the reason for the power swapping, I think that the intent is to not overwhelm the player with so many encounter and daily powers. I find that a level 1 character already has a great many options in combat. Adding 3 more encounters, 3 more dailies, plus a bunch of utility powers and feats would progressively increase the number of options and things to keep track of at higher levels. Adding 4 more encounters and dailies may not really add much value when playing epic characters.
yarael said:So to sum up. Detail guy looks at 4E and sees significance in his choices because it limits his options. He sees variety do the sheer number of choices he gets to make, as well as the plethora of options available for each choice.
Big Picture guy looks a 4E and sees no significance in his choices, because they do not affect the quantity and types of choices he makes. He sees homogeneity in all his choices because none of them have the magnitude of significance upon later choices in character creation or game play that 3.X did.
Geez.... I wish I had this kind of time on my hands. Between work, wife and child, family, friends and other non-D&D activities, I just don't have time to spend on this type of activity.
Since I am largely a DM, 4e has given me some freedom to work on the parts of my game I that previously lacked the time to work on. There's a lot to be said about that....
Remalthilis said:Oh sure, the Green Lantern corps would be a wonderful mechanically-balanced team, but part of the problem is 4e makes EVERYONE Green-Lantern and thus removes all manner of other superheroes from the mix. Want to play Superman? Tough! Batman? Nope. Spiderman? Wolverine? Iron Man? Cyclops? Lobo? Spawn? No, no, no, and uh, no. Here is your Green Lantern ring, go join the legion!
Granted, there is some differences in power (balance) that needs to be adjusted; perhaps Supes is too power and Hawkgirl a bit underpowered, so lets up Hawkgirls power up a bit and tame Superman so that he doesn't travel though time anymore. The thing to NOT do is strip them all of their unique powers and origins and give them all Green Lantern rings!

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.