This is evidence for Hussar's point. You based your decision on just these 23 words, while apparently ignoring the other words around them, which when taken as a whole provide a pretty balanced viewpoint and include some words that explicitly agree with your likes.That one line is where I started disliking 4e, as opposed to not liking what they were doing with the licenses and the marketing. It took 23 words to make me decide that the game was not for me, even before details of the GSL locked that decision in stone.
The Auld Grump, I like games where the PCs traipse through faerie rings and interact with the little folk. Heck, I do that with Spycraft, which is hardly less combat centered than 4e.
I don't mind being told a designer's honest thoughts. I'm afraid I do expect it soft-pedaled just a bit though. Being considerate of your audience is always cool. Saying things that sound "edgy" and "controversial"... not so much.I could take from this thread that people prefer to be lied to professionally by marketing then hearing designers honest thoughts.
If a designer tells you an old rule didn't work well and was "un-fun" and he has created a new rule that works better and is more fun, is that really an insult to you? Or is it not more a promise: "I think I found a flaw and found a way to fix it."
I could take from this thread that people prefer to be lied to professionally by marketing then hearing designers honest thoughts.
If a designer tells you an old rule didn't work well and was "un-fun" and he has created a new rule that works better and is more fun, is that really an insult to you? Or is it not more a promise: "I think I found a flaw and found a way to fix it."
The worst thing you can get in a new edition is timidity.
This is evidence for Hussar's point. You based your decision on just these 23 words, while apparently ignoring the other words around them, which when taken as a whole provide a pretty balanced viewpoint and include some words that explicitly agree with your likes.
Therein lies the crux. I don't believe that people came to the table from a position of neutrality. I think people came to the table openly hostile (particularly after the debacle of the Dragon/Dungeon thing) and made finding offense their primary goal.
Again, at the end of the day though, who's fault is it? You're NEVER going to win when the girlfriend asks you "does this make me look fat?" In the same way, I think WOTC could have groveled at the feet of every earlier edtion, debasing themselves frequently, and people would still have been saying, "You are hating on my playstyle".
I would take this thought one step further.
If someone was working on 4e who did NOT think they were going to make a significantly better game and that they could identify and fix numerous weaknesses in the old system, I would not want them anywhere NEAR a new edition.
The worst thing you can get in a new edition is timidity.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.