Imaro
Legend
Success vs failure and how to adjudicate it is what the entire left side of the page is about. The right side of the page is what deals with damage. Guidelines for success and failure is sometimes the only condition I need. This page gives some good basic information to the DM and also gives some rough damage figures for non-standard damaging moves. The page itself gives guidelines for
"A few combat situations come up rarely enough that the rules for them intentionally aren’t covered in the Player’s Handbook—in particular, mounted combat and combat underwater."
The page also goes on to list when to make things an attack roll and when to make it a skill check, as well as saying context can allow an easy +2/-2 to a situation to help show if it should happen more easily or not. This page is given a lot of credit b/c it can be bent into many different things. It is definitely NOT just about damage.
So what other EFFECTS besides damage does it give guidelines for? Up thread I already said it was a page of DC's and damage...even in the post you quoted I specifically referenced effects, so I'm not sure what point you are making here? Except maybe avoidance of what I am specifically talking about.
Edit: I have personally seen people post something along the lines of... One of my PC's wants to do a disarm in combat. Followed by... hey just use pg. 42 it covers all kinds of improvised stunts. No, it really doesn't... it covers stunts that do damage but not those that would inflict a condition or other effect.