LostSoul
Adventurer
You like the fact that in 4E it is more homogeneous.
Yeah!
Why doesn't this same logic apply to discerning how the action should be represented mechanically in the game?
Edit: Or perhaps a better way to phrase this is why does the math matter in performing the action... but not in discerning results?
All I want to know is if the attack succeeds or fails. I think the game's math works well in that case. If it succeeds, I know what happens (the action, whatever it was, is successful).
Damage is different because HP are kind of strange. That's why I like the fact that it has a damage by level chart.
How so? In 4E the impact of the players action is limited by preserving the balance of the combat. That can lead to player actions having less/a different effect than it normally should have, as it having the logical effect would be unbalanced.
I care less about balance than I do about maintaining the game world's internal consistency.