HP Dreadnought
First Post
So. . .
Does it seem to anybody else like the monsters just don't hit hard enough?
My 12th level fighter only becomes bloodied if I want him to be - and that is with the party healer having to expend minimal effort. He usually has daily-healing left over at the end of the day when we stop to rest after our 4th or 5th encounter.
It seems like a fight has to be Level +3 for us to break a sweat. None of us is using uber-twinked characters. . . although my fighter is pretty tough. We haven't had somebody drop unconscious since 4th level. . . and the only time any of the rest of the party (aside from the Paladin) takes big damage, is when I screw up and don't do my job - letting critters get past me to the "squishies."
And minions. . . minions are absolutely worthless.
Between the Wizard and the Cleric, the dragonborn paladin's BW, and even a couple nifty powers I have, there is so much area/burst/blast damage that every minion is dead by the end of round 2. . . unless they were way in the back and out of range. . . in which case they die the following round.
Anyway. . . I think the critters definitely need a damage power-up. Anybody else experienced this?
Does it seem to anybody else like the monsters just don't hit hard enough?
My 12th level fighter only becomes bloodied if I want him to be - and that is with the party healer having to expend minimal effort. He usually has daily-healing left over at the end of the day when we stop to rest after our 4th or 5th encounter.
It seems like a fight has to be Level +3 for us to break a sweat. None of us is using uber-twinked characters. . . although my fighter is pretty tough. We haven't had somebody drop unconscious since 4th level. . . and the only time any of the rest of the party (aside from the Paladin) takes big damage, is when I screw up and don't do my job - letting critters get past me to the "squishies."
And minions. . . minions are absolutely worthless.
Between the Wizard and the Cleric, the dragonborn paladin's BW, and even a couple nifty powers I have, there is so much area/burst/blast damage that every minion is dead by the end of round 2. . . unless they were way in the back and out of range. . . in which case they die the following round.
Anyway. . . I think the critters definitely need a damage power-up. Anybody else experienced this?