Infiniti2000
First Post
It doesn't matter what descriptive information you use. There will always be a metagaming aspect on the players' part when they decide to engage the monster or not. A big monster doesn't equate to 10 levels above party level. Certainly, farmers providing their evaluation of the strenght of the monster is irrelevant. What non-metagaming information that doesn't rely on a knowledge check can you give players that will help them ALWAYS make the right choice? Do you for example always put the same qualifiers on certain tiers? Do you always tone down descriptions of lower level monsters?
A monster's description should be the same whether the party itself is 1st level or 30th. So, how by the description alone could it help them out? What series of information are required to understand all the hints?
For example, is a walking mushroom that can see over the farmer's house a threat that the 5th level party can't handle?
A monster's description should be the same whether the party itself is 1st level or 30th. So, how by the description alone could it help them out? What series of information are required to understand all the hints?
For example, is a walking mushroom that can see over the farmer's house a threat that the 5th level party can't handle?