catastrophic
First Post
You've set up a deliberatly stark contrast there, in fact i'd be hard pressed to imagine any other combination of D&D settings where that point is valid.CapnZapp, the problem with creating very generic scenarios is that it's a little hard to get past orc-and-pie in terms of story and challenges. That is why every version of the game has an implied setting, whether it's Greyhawk or the Known World or the implied setting of AEG's Mercenaries or the Scarred Lands. It's going to be hard to write something that works in the Forgotten Realms as well as Dark Sun.
Most adventures written for say, Greyhawk or FR can be adapated to another setting with relative ease. Maybe not dark sun, maybe not a real to the hilt style of L5R, but what, Kalamar? Birthright? Al-quadim?
You don't need a setting to create an interesting premise. And your premise does not have to be dependent on the trappings of the setting to the degree you seem to be suggesting.
If I create a scenario based around a feud between two families who each control a tavern in a city that sees a lot of trade, I can put that feud in any number of different settings, and the DM running those settings can do so too, especially if I offer some advice on doing so.
Maybe they're running oriental adventures, and perhaps they don't feel the rowdy drinking and gambling that dominates the taverns in my scenario fits with their setting. That's cool, they can put in a different kind of tavern instead, like the Weiqi parlor from the movie Hero. Most of the scenario can still be a great asset to them.
Maybe they're in Dark sun, and they feel the look of the battles maps isn't right. That is a problem, but the encounters and the macinations of the feuding families can still work with a bit of adaptation.
And those are extreme examples. In most settings there's going to be stuff like taverns, trade, families, feuds, ale, and gambling. And the essential character and appeal of the scenario will be there regardless of the setting.