Hey guys
so i have a setting im putting together for a game, which is half scifi half fantasy. Think privateers/mercs/smugglers in their ship crashing onto a somewhat traditional fantasy style planet.
I guess im wondering how people suggest handling it in terms of rules. Like having some equipment salvageable from the ship, they grab what energy weapons, comm units etc they can and venture out into a world of medium magic users and swords/dragons etc.
Im wondering what systems out there could work for this, ie the laser pistol totting merc goes up against a sorceror.
Id like to use 4e if it would work since ive heard its a nice simple system, but would 3e or d20 modern be better suited?
Also just wondering if anyones tried it out before and run into any issues i should check out?
thanks for the help guys
so i have a setting im putting together for a game, which is half scifi half fantasy. Think privateers/mercs/smugglers in their ship crashing onto a somewhat traditional fantasy style planet.
I guess im wondering how people suggest handling it in terms of rules. Like having some equipment salvageable from the ship, they grab what energy weapons, comm units etc they can and venture out into a world of medium magic users and swords/dragons etc.
Im wondering what systems out there could work for this, ie the laser pistol totting merc goes up against a sorceror.
Id like to use 4e if it would work since ive heard its a nice simple system, but would 3e or d20 modern be better suited?
Also just wondering if anyones tried it out before and run into any issues i should check out?
thanks for the help guys
