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[OOC] Hall of the Dwarven Lord

I'm rather at a loss for what I should have Veran do. I COULD heal Fabhal, but CLW will not heal 14 damage, which means I'd have done very little to contribute. Alternatively, I could cast Shillelagh and attempt to add to the melee, but that is unlikely to save Fabhal either. Either way I intend for Rudan to perform all of his attacks, but for Veran himself, I definitely need some advice/opinions from the rest of the party.
 

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What role do you wish for your character to play? Protector/defender, diplomat, or meat shield. Think of a primary role first and then you maybe on your way to fiquring out what Veran would do in this situation.

No this isn't much help but it's your character up to you how you play it.

HM
 

Yeah, Fabhal's in a bit of a jam right now due to characterization and a few bad (actually mostly average) dice rolls - but it's all good! I intended from the start to play him as a young, brash fighter who doesn't quite have the experience behind him to know when to hold back. He's big for a Gnome, and hasn't learned yet that that doesn't mean he's actually big.
 

What role do you wish for your character to play? Protector/defender, diplomat, or meat shield. Think of a primary role first and then you maybe on your way to fiquring out what Veran would do in this situation.

No this isn't much help but it's your character up to you how you play it.

HM

My original concept involved Veran focusing on shapeshifting. But, that doesn't happen until level 4, so it's not a major worry. Veran has prepared the following spells today.

Spells (CL: 2, DC: 12+spell level)
4/Day Level 0: Cure Minor Wounds, Detect Magic, Purify Food and Drink, Read Magic
3/Day Level 1: Produce Flame, Shillelagh, Cure Light Wounds.
2/Day Level 2: Summon Swarm, Heat Metal

But I also knew I was making a druid to assist with healing, so I want to make sure I don't let my allies get whacked while I'm trying to be He-Man. Veran was built as a bit of an all arounder, so he's average at just about anything. Jack of all trades.
 

Spells (CL: 2, DC: 12+spell level)
4/Day Level 0: Cure Minor Wounds, Detect Magic, Purify Food and Drink, Read Magic
3/Day Level 1: Produce Flame, Shillelagh, Cure Light Wounds.
2/Day Level 2: Summon Swarm, Heat Metal

Much as I hate to point this out at this critical time in Fabhal's life, PF did away with Cure Minor Wounds, because they made 0 Level spells at-will/unlimited casting and unlimited Cure Minor Wounds = unlimited healing (a bad thing from game balance perspective).

Of course, this game's an odd one because it started out 3.5 and I may have missed discussion during Veran's creation. Is he a 3.5 Druid or a PF Druid?
 

Much as I hate to point this out at this critical time in Fabhal's life, PF did away with Cure Minor Wounds, because they made 0 Level spells at-will/unlimited casting and unlimited Cure Minor Wounds = unlimited healing (a bad thing from game balance perspective).

Of course, this game's an odd one because it started out 3.5 and I may have missed discussion during Veran's creation. Is he a 3.5 Druid or a PF Druid?

PF, I most probably screwed up spell selection, as I jacked the mini-statblock format from one of WD's 3.5 druids in another game. I'll go look at the Orisons again on the PFsrd, and correct the error(Walking Dad must have missed it too.)

Hm... thinking Flare... reduce critters attack a bit so Fabhal won't get maimed as quickly. ;) But that doesn't help me decide my current action really. Does anyone have any recommendations? I don't wanna force a 5 minute workday and blow my spells, but I could probably mess with this ogre a good bit with Summon Swarm, possibly nauseating him, and he's trapped there, and with a bat swarm, bleeding 1 or more HP per round in addition to swarm damage. But then I won't have it for later.

What do you all think?
 
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Salthorae -

I just noticed you took Detect Magic twice - no need for that in PF. Zero level spells are at-will/unlimited use now, so if you've prepared that one once you can use it as often as you desire!
 

Hey Theroc I would go produce Flame (as it is a ranged touch attack) or the Summon Swarm as it is a concentration +2 rounds could keep the creature busy

thats my two cents :p

HM
 

Good point Mowgli... thanks, I'll select another spell in it's place.

Theroc, another thing I just noticed... we're only 2nd level, which means it's only 0 & 1st level spells, but you have Level 2 spells in the selection list...
 

Good point Mowgli... thanks, I'll select another spell in it's place.

Theroc, another thing I just noticed... we're only 2nd level, which means it's only 0 & 1st level spells, but you have Level 2 spells in the selection list...

Wow, I seem to have made more errors than I thought here. Crap. So... Produce Flame or Shillelagh, I guess.

I guess WD didn't check my spell selection earlier. Wonder how I thought I had 2nd level spells. Oh well.
 

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