I think mostly, we're missing half the class. And it shows more with the Monk than with many other classes. That said, the Monk clearly isn't going for the "more damage" aspect of a striker (however much people focus on that one when characterizing strikers as DPS) but on the "put damage where I want, when I want" aspect, with lots of mobility powers, and decent damage. Its worth noting that the released build is the striker-controller -- with a good helping of crowd control on her flurry in addition to a lot of mobility. It's likely that the other PH3 monk will do somewhat more damage to single targets. That said, I think the biggest problem monks have is that all "monk weapons" do -less- damage than an unarmed strike. Thus, with the exception of the humble throwing star, a monk has no real options other than unarmed strike (exception: Staff Training gives a monk +1 AC for -1 proficiency, which is a good deal for a monk who concentrates on implement attacks, but still). That said, a monk's attack does Wis x2 + dice -- which is comparable to a sorcerer (but with much more mobility and somewhat less multitargetting).i was considering trying the class out but it seems like they do less damage than many non striker classes. am i just missing the point or something important on how to play them? does anyone have any play exp with them?
Which non-striker classes? Those that use [W] damage instead of a fixed die? Especially those that use two-handed weapons? That's not just a monk, but rather a pretty standard symptom of being an implement-user (and unarmed strikes are implements). The big aberration is that, as has been mentioned already, their weapons are even weaker than their unarmed strikes.i was considering trying the class out but it seems like they do less damage than many non striker classes. am i just missing the point or something important on how to play them?